1 00:00:00,000 --> 00:00:05,000 Thanks, Lori. 2 00:00:05,000 --> 00:00:10,000 For the next couple of minutes, we're going to take a look at a website that will reinforce 3 00:00:10,000 --> 00:00:12,000 this show's hands-on activity you just saw. 4 00:00:12,000 --> 00:00:17,000 It's called PlaneMath, and it's produced by Info-Use in cooperation with NASA. 5 00:00:17,000 --> 00:00:21,000 We're going to the Museum of Flight in Seattle, Washington, where students from T.T. 6 00:00:21,000 --> 00:00:26,000 Minor Elementary School will help us show you what the PlaneMath website looks like. 7 00:00:26,000 --> 00:00:30,000 For Dan's domain on the NASA Connect website, go to planemath.com. 8 00:00:30,000 --> 00:00:34,000 Click on Activities for Students, then choose PlaneMath Enterprises. 9 00:00:34,000 --> 00:00:37,000 You'll need to visit each of the eight training departments. 10 00:00:37,000 --> 00:00:42,000 Each section gives important information about aeronautical principles and terminology. 11 00:00:42,000 --> 00:00:46,000 There are a number of geometry and algebra-related math concepts, and you'll also find plenty 12 00:00:46,000 --> 00:00:51,000 of interactive activities that help you understand the concepts presented in the website. 13 00:00:51,000 --> 00:00:55,000 The experts will guide you through training as you prepare to design an airplane based 14 00:00:55,000 --> 00:00:56,000 on certain requirements. 15 00:00:56,000 --> 00:01:00,000 When your training is complete, enter the design department, where you meet your client 16 00:01:00,000 --> 00:01:02,000 before beginning the design process. 17 00:01:02,000 --> 00:01:06,000 Then you'll design the size of your fuselage and wings. 18 00:01:06,000 --> 00:01:10,000 The building department will make a prototype, which you'll test in a wind tunnel. 19 00:01:10,000 --> 00:01:13,000 Based on these results, you'll choose an engine for your plane. 20 00:01:13,000 --> 00:01:18,000 There will be a flight test to see if your plane can take off and reach its cruising speed. 21 00:01:18,000 --> 00:01:23,000 If it succeeds in taking off, you'll get results on how your plane flies under different conditions. 22 00:01:23,000 --> 00:01:27,000 Based on your results, you can either make adjustments to your plane and retest it, 23 00:01:27,000 --> 00:01:29,000 or present your design to your customer. 24 00:01:29,000 --> 00:01:31,000 Well, that's PlaneMath. 25 00:01:31,000 --> 00:01:37,000 Special thanks to the Museum of Flight and our AIAA student mentors from the University of Washington. 26 00:01:37,000 --> 00:01:41,000 Teachers, if you would like a student mentor to help you in your classroom, 27 00:01:41,000 --> 00:01:43,000 find out more on the NASA Connect website.