1 00:00:00,000 --> 00:00:20,000 Hi, I'm Neil Armstrong, commander of the Apollo 11 mission. 2 00:00:20,000 --> 00:00:28,000 That's one small step for man, one giant leap for mankind. 3 00:00:28,000 --> 00:00:35,000 I'm working with the American Institute of Aeronautics and Astronautics on the Evolution of Flight campaign. 4 00:00:35,000 --> 00:00:46,000 This campaign marks the 100th anniversary of flight and lays the groundwork for the next 100 years of innovation in aviation and space technology. 5 00:00:46,000 --> 00:00:55,000 AIAA and NASA Connect are excited to give you the opportunity to learn about the aircraft design process. 6 00:00:55,000 --> 00:00:59,000 You'll see a really cool experimental aircraft. 7 00:00:59,000 --> 00:01:06,000 You'll observe NASA engineers and researchers using math, science, and technology to solve their problems. 8 00:01:06,000 --> 00:01:10,000 In your classroom, you'll test and improve wing designs. 9 00:01:10,000 --> 00:01:21,000 In our instructional technology activity, you will become an employee of Plane Math Enterprises to design and test aircraft using a computer. 10 00:01:21,000 --> 00:01:30,000 So stay tuned as host Dan Jerome takes you on another exciting episode of NASA Connect. 11 00:01:51,000 --> 00:02:05,000 Hi, welcome to NASA Connect, the show that connects you to math, science, technology, and NASA. 12 00:02:05,000 --> 00:02:10,000 I'm Dan Jerome, and today I'm at the National Air and Space Museum in Washington, D.C. 13 00:02:10,000 --> 00:02:13,000 Over my shoulder is the Wright Flyer. 14 00:02:13,000 --> 00:02:16,000 This is the first manned airplane to fly under its own power. 15 00:02:16,000 --> 00:02:18,000 It was built by the Wright brothers. 16 00:02:18,000 --> 00:02:22,000 This is the Bell X-1, the first plane to break the sound barrier. 17 00:02:22,000 --> 00:02:24,000 Notice how sleek its shape is. 18 00:02:24,000 --> 00:02:26,000 And this is the X-15. 19 00:02:26,000 --> 00:02:29,000 It's the first airplane to fly into space. 20 00:02:29,000 --> 00:02:32,000 Notice how closely shaped it is to a rocket. 21 00:02:32,000 --> 00:02:35,000 There are tons of planes here. Let's take a look. 22 00:02:48,000 --> 00:03:10,000 Now, before we continue our show, there are a few things you and your teacher need to know. 23 00:03:10,000 --> 00:03:14,000 First, teachers, make sure you have the lesson guide for today's program. 24 00:03:14,000 --> 00:03:17,000 It can be downloaded from our NASA Connect website. 25 00:03:17,000 --> 00:03:20,000 In it, you'll find a great math-based hands-on activity 26 00:03:20,000 --> 00:03:24,000 and a description of our instructional technology components. 27 00:03:24,000 --> 00:03:26,000 Kids, you'll want to keep your eyes on Norbert, 28 00:03:26,000 --> 00:03:29,000 because every time he appears with questions like this, 29 00:03:29,000 --> 00:03:34,000 have your cue cards from the lesson guide and your brain ready to answer the questions he gives you. 30 00:03:34,000 --> 00:03:38,000 Oh, and teachers, if you're watching a taped version of this program, 31 00:03:38,000 --> 00:03:40,000 every time you see Norbert with a remote, 32 00:03:40,000 --> 00:03:44,000 that's your cue to pause the videotape and discuss the cue card questions. 33 00:03:44,000 --> 00:03:46,000 Today's show is about the future of flight. 34 00:03:46,000 --> 00:03:50,000 But before we talk about the future, what is commercial flight like today? 35 00:03:50,000 --> 00:03:56,000 And what current technologies are being used by pilots? 36 00:03:56,000 --> 00:04:00,000 Hi, I'm Connie Tobias, and I'm a pilot with U.S. Airways. 37 00:04:00,000 --> 00:04:05,000 This modern Airbus aircraft gives us the tools we need to navigate safely and efficiently 38 00:04:05,000 --> 00:04:09,000 through today's complex air traffic control system. 39 00:04:09,000 --> 00:04:12,000 The Airbus aircraft has an array of computer screens 40 00:04:12,000 --> 00:04:16,000 that give the pilot information about performance, navigation, weather, 41 00:04:16,000 --> 00:04:19,000 and the location of other aircraft in our airspace. 42 00:04:19,000 --> 00:04:23,000 About 10 years from now, over 3 million people will be flying every day. 43 00:04:23,000 --> 00:04:26,000 That's about 1 million more than today. 44 00:04:26,000 --> 00:04:31,000 Updated computer technology and faster aircraft will be needed to deal with this increase 45 00:04:31,000 --> 00:04:38,000 and to reduce the travel time between destinations. 46 00:04:38,000 --> 00:04:39,000 Thanks, Connie. 47 00:04:39,000 --> 00:04:42,000 Now that we know what pilots have to keep in their minds with today's aircraft, 48 00:04:42,000 --> 00:04:45,000 let's consider the future of flight. 49 00:04:45,000 --> 00:04:48,000 Have you ever wondered what the airplanes of tomorrow will look like? 50 00:04:48,000 --> 00:04:50,000 Or how fast they will travel? 51 00:04:50,000 --> 00:04:53,000 Will tomorrow's planes travel into space or beyond? 52 00:04:53,000 --> 00:04:56,000 On today's show, we're going to learn how NASA researchers and engineers 53 00:04:56,000 --> 00:05:02,000 are using geometry and algebra to design, develop, and test future experimental airplanes. 54 00:05:02,000 --> 00:05:05,000 What is an experimental plane? 55 00:05:06,000 --> 00:05:11,000 Experimental planes, or X-planes, are tools of exploration that come in many shapes and sizes. 56 00:05:11,000 --> 00:05:15,000 They fly with jet engines, rocket engines, or with no engines at all. 57 00:05:15,000 --> 00:05:20,000 Which means NASA flies not only the fastest airplanes, but the slowest as well. 58 00:05:20,000 --> 00:05:24,000 Some planes are too small for a pilot, and some are as large as an airliner. 59 00:05:24,000 --> 00:05:29,000 The research conducted on experimental aircraft today gives us a glimpse into the future. 60 00:05:29,000 --> 00:05:33,000 NASA is developing one of the fastest experimental X-planes ever. 61 00:05:33,000 --> 00:05:35,000 It's called the HyperX. 62 00:05:35,000 --> 00:05:37,000 What is the HyperX? 63 00:05:37,000 --> 00:05:40,000 The HyperX research vehicle is an experimental plane 64 00:05:40,000 --> 00:05:44,000 that uses this really cool engine technology called the scramjet. 65 00:05:44,000 --> 00:05:47,000 Go for main engine start. 66 00:05:47,000 --> 00:05:52,000 Unlike rockets, such as the Space Shuttle main engines, which must carry both fuel and oxygen, 67 00:05:52,000 --> 00:05:55,000 the scramjet will only carry hydrogen fuel. 68 00:05:55,000 --> 00:05:59,000 It will take in oxygen out of the thin upper atmosphere as it travels along. 69 00:05:59,000 --> 00:06:05,000 We call this kind of engine an air breather, and it will allow the HyperX to fly at incredible speeds. 70 00:06:05,000 --> 00:06:09,000 In fact, the HyperX will fly at about 3,020 meters per second, 71 00:06:09,000 --> 00:06:13,000 which is about 6,750 miles per hour, or Mach 10. 72 00:06:13,000 --> 00:06:15,000 What does Mach number mean? 73 00:06:15,000 --> 00:06:19,000 Mach number represents how many times the speed of sound a vehicle is traveling. 74 00:06:19,000 --> 00:06:23,000 For example, Mach 1 equals the speed of sound, 75 00:06:23,000 --> 00:06:28,000 which is approximately 302 meters per second, or 675 miles per hour, 76 00:06:28,000 --> 00:06:33,000 at an altitude of 100,000 feet, which is the test altitude for the HyperX. 77 00:06:33,000 --> 00:06:36,000 Mach 2, which is twice the speed of sound, 78 00:06:36,000 --> 00:06:41,000 will approximately be 604 meters per second, or 1,350 miles per hour, 79 00:06:41,000 --> 00:06:44,000 at an altitude of 100,000 feet. 80 00:06:44,000 --> 00:06:49,000 Mach numbers are used by NASA researchers to describe the speed at which a plane is flying. 81 00:06:49,000 --> 00:06:53,000 Let's use algebra to show how to calculate the Mach number of the HyperX, 82 00:06:53,000 --> 00:06:58,000 which is flying at 3,020 meters per second, or 6,750 miles per hour. 83 00:06:58,000 --> 00:07:02,000 This algebraic equation shows that the Mach number equals the speed of the plane 84 00:07:02,000 --> 00:07:06,000 divided by the speed of the sound in the air, where M is the Mach number. 85 00:07:06,000 --> 00:07:11,000 V is equal to the speed of the plane, and A is equal to the speed of sound in the air. 86 00:07:11,000 --> 00:07:14,000 If the speed of the plane is 3,020 meters per second, 87 00:07:14,000 --> 00:07:18,000 and the speed of sound at 100,000 feet is 302 meters per second, 88 00:07:18,000 --> 00:07:20,000 then what is the Mach number? 89 00:07:21,000 --> 00:07:23,000 That's right! 90 00:07:23,000 --> 00:07:29,000 3,020 meters per second is about Mach 10, or 10 times the speed of sound. 91 00:07:29,000 --> 00:07:32,000 We'll learn more about Mach numbers later in the show, 92 00:07:32,000 --> 00:07:35,000 but first, let me tell you about the HyperX. 93 00:07:37,000 --> 00:07:40,000 The HyperX is designed as a flying engine, 94 00:07:40,000 --> 00:07:43,000 which means the airplane and the engine are one unit. 95 00:07:43,000 --> 00:07:48,000 The unique shape of the airplane develops the lift necessary to keep the plane up in the air, 96 00:07:48,000 --> 00:07:50,000 so it doesn't need wings to produce lift. 97 00:07:50,000 --> 00:07:55,000 The entire undersurface of the airplane is designed to act as part of the engine. 98 00:07:55,000 --> 00:07:59,000 In order to test the scramjet engine, the HyperX is launched by NASA's B-52 99 00:07:59,000 --> 00:08:02,000 and boosted by a rocket to its testing altitude. 100 00:08:02,000 --> 00:08:07,000 It will then separate from the rocket, and the scramjet engine will begin its test flight. 101 00:08:10,000 --> 00:08:14,000 So, have you ever wondered what goes into designing an experimental plane, 102 00:08:14,000 --> 00:08:17,000 such as the HyperX? I know I have. 103 00:08:17,000 --> 00:08:22,000 I'm here at NASA Langley Research Center in Hampton, Virginia, to talk to Dr. Scott Hull. 104 00:08:26,000 --> 00:08:29,000 What are the steps in designing an aircraft? 105 00:08:29,000 --> 00:08:33,000 How do the mission requirements of an aircraft determine its shape? 106 00:08:33,000 --> 00:08:37,000 Why are wind tunnels important in testing aircraft designs? Why? 107 00:08:39,000 --> 00:08:40,000 Hi, Dan. 108 00:08:40,000 --> 00:08:41,000 Hey. 109 00:08:41,000 --> 00:08:43,000 HyperX is definitely a very exciting program. 110 00:08:43,000 --> 00:08:48,000 In my job, I use wind tunnels to determine the flying characteristics of a variety of different vehicles 111 00:08:48,000 --> 00:08:51,000 that fly many times faster than the speed of sound, like the HyperX. 112 00:08:51,000 --> 00:08:55,000 The exciting part of the HyperX program is that it's truly pioneering. 113 00:08:55,000 --> 00:08:58,000 That means no one's ever done it before, so we have to blaze the trail. 114 00:08:58,000 --> 00:09:01,000 NASA sure has blazed many trails. How do they do it? 115 00:09:01,000 --> 00:09:06,000 The first thing you have to do when blazing a trail is to determine a mission, or where you want to go. 116 00:09:06,000 --> 00:09:09,000 We develop a set of requirements for the vehicle, 117 00:09:09,000 --> 00:09:12,000 and then we begin a process of designing a vehicle to meet that mission. 118 00:09:12,000 --> 00:09:14,000 Have you ever been to an air show to see a bunch of different airplanes? 119 00:09:14,000 --> 00:09:20,000 Yeah. Some planes are short, some are long and slender, some fly slow, and some fly fast. 120 00:09:20,000 --> 00:09:24,000 You're right. They look and perform differently because they were designed to satisfy different missions. 121 00:09:24,000 --> 00:09:28,000 For the HyperX program, our mission is to have it fly very fast. 122 00:09:28,000 --> 00:09:31,000 We also want to be able to control it, and we want it to be able to propel itself. 123 00:09:31,000 --> 00:09:35,000 You see, NASA has many years of experience testing fundamental shapes 124 00:09:35,000 --> 00:09:39,000 to understand and document how those shapes, we call them geometries, 125 00:09:39,000 --> 00:09:42,000 respond to the airflow at various speeds. Let me show you. 126 00:09:45,000 --> 00:09:49,000 The Apollo capsules used to bring the astronauts back to Earth after their trips to the moon 127 00:09:49,000 --> 00:09:51,000 were designed as blunt bodies. 128 00:09:51,000 --> 00:09:56,000 This is because this particular shape has high drag, a force that slows an object down. 129 00:10:03,000 --> 00:10:08,000 The blunt body creates the drag needed to deploy the drogue parachute, 130 00:10:08,000 --> 00:10:11,000 followed by the main parachutes. 131 00:10:11,000 --> 00:10:16,000 The force of drag, then, gently lowers the vehicle safely to the Earth. 132 00:10:17,000 --> 00:10:21,000 NASA had to design a vehicle that would slow down to speeds where it was safe 133 00:10:21,000 --> 00:10:23,000 to deploy the parachute for landing in the ocean. 134 00:10:23,000 --> 00:10:26,000 Okay, I get it. But what about other shapes? 135 00:10:26,000 --> 00:10:30,000 Well, we know that slender shapes, like the Concorde, have less drag. 136 00:10:30,000 --> 00:10:34,000 A vehicle that has to propel itself, like the Concorde or the HyperX, 137 00:10:34,000 --> 00:10:37,000 has to have an engine with enough power to overcome the vehicle's drag. 138 00:10:37,000 --> 00:10:41,000 So if you were designing the HyperX to propel itself and fly really fast, 139 00:10:41,000 --> 00:10:43,000 would you want a blunt body or a slender body? 140 00:10:43,000 --> 00:10:45,000 I'd want a slender body. 141 00:10:45,000 --> 00:10:46,000 That's right. 142 00:10:48,000 --> 00:10:53,000 The HyperX is designed as a slender body because it has less drag for the engine to overcome. 143 00:10:53,000 --> 00:10:56,000 You're well on your way to becoming a conceptual designer, Dan. 144 00:10:56,000 --> 00:10:58,000 I am? Sweet. 145 00:10:58,000 --> 00:11:02,000 So, once you've decided on a mission, what's next? 146 00:11:02,000 --> 00:11:04,000 Detailed design. 147 00:11:04,000 --> 00:11:07,000 A conceptual designer makes decisions, like the one you just made, 148 00:11:07,000 --> 00:11:10,000 to find a geometry that will meet the mission requirements. 149 00:11:10,000 --> 00:11:16,000 A detailed designer uses tools such as CAD or computer-aided drafting to turn ideas into drawings. 150 00:11:16,000 --> 00:11:20,000 These drawings help us work out the details of how to design parts of the HyperX, 151 00:11:20,000 --> 00:11:23,000 like the engines, the control surfaces, the fuel tanks, and so forth. 152 00:11:23,000 --> 00:11:26,000 Once we have an initial design, we begin a process to improve it. 153 00:11:26,000 --> 00:11:30,000 We compare the design of the HyperX to other vehicles with similar characteristics. 154 00:11:30,000 --> 00:11:34,000 We may need to make changes to the geometry to improve the performance. 155 00:11:34,000 --> 00:11:36,000 How do you know if you need to change the shape? 156 00:11:36,000 --> 00:11:39,000 One way is conducting wind tunnel tests. 157 00:11:39,000 --> 00:11:42,000 You see, during the design and computer modeling stages, 158 00:11:42,000 --> 00:11:46,000 we extensively used our wind tunnels to quickly screen our HyperX designs. 159 00:11:46,000 --> 00:11:49,000 And then, the wind tunnel tests helped us to determine the best design 160 00:11:49,000 --> 00:11:52,000 and to understand how the vehicle will fly. 161 00:11:52,000 --> 00:11:55,000 Okay, so what is a wind tunnel? 162 00:11:55,000 --> 00:11:59,000 Wind tunnels are devices that allow us to move air over a scale model of a flight vehicle, 163 00:11:59,000 --> 00:12:01,000 like the HyperX. 164 00:12:01,000 --> 00:12:05,000 We use models instead of the real vehicle because they're smaller, less expensive, 165 00:12:05,000 --> 00:12:08,000 and easier to change if needed. 166 00:12:08,000 --> 00:12:11,000 This is NASA Langley's 31-inch Mach 10 wind tunnel. 167 00:12:11,000 --> 00:12:14,000 This tunnel can get the air moving up to 10 times the speed of sound. 168 00:12:14,000 --> 00:12:17,000 Once we place the model of the HyperX in the wind tunnel, 169 00:12:17,000 --> 00:12:20,000 we make measurements to determine how the air interacts with the model. 170 00:12:20,000 --> 00:12:23,000 At the nose of the vehicle, the flow near the surface is very smooth. 171 00:12:23,000 --> 00:12:25,000 We call it laminar. 172 00:12:25,000 --> 00:12:29,000 But as the air moves down the length of the body, it changes and becomes turbulent. 173 00:12:29,000 --> 00:12:34,000 You can see this natural process by looking at the smoke after you blow out a candle. 174 00:12:34,000 --> 00:12:38,000 After you've blown out a candle, you'll notice that the smoke near the candle rises smoothly. 175 00:12:38,000 --> 00:12:40,000 That's laminar flow. 176 00:12:40,000 --> 00:12:43,000 But farther away from the candle, you'll notice it becomes rough and irregular. 177 00:12:43,000 --> 00:12:45,000 That's turbulent flow. 178 00:12:45,000 --> 00:12:48,000 Normally, we think of laminar flow when designing aerodynamic shapes. 179 00:12:48,000 --> 00:12:50,000 We want the air to flow smoothly around them. 180 00:12:50,000 --> 00:12:53,000 However, for the HyperX geometry, we require turbulent flow. 181 00:12:53,000 --> 00:12:56,000 Why would you want turbulent flow on the HyperX? 182 00:12:56,000 --> 00:12:59,000 In order for the scramjet engine to work properly. 183 00:12:59,000 --> 00:13:05,000 You see, turbulent airflow enhances the mixing of the air with the hydrogen fuel for better engine performance. 184 00:13:05,000 --> 00:13:10,000 Turbulent airflow is created by a device called a trip located underneath the belly of the HyperX. 185 00:13:10,000 --> 00:13:14,000 Using the wind tunnel, we tested several trips with different shapes or geometries 186 00:13:14,000 --> 00:13:18,000 to see which one worked best to change the airflow from laminar to turbulent. 187 00:13:18,000 --> 00:13:21,000 Our wind tunnel tests determined that this triangular-shaped trip was the best design 188 00:13:21,000 --> 00:13:24,000 for creating turbulent flow for the scramjet engine on this vehicle. 189 00:13:24,000 --> 00:13:26,000 How do you test the scramjet engine? 190 00:13:26,000 --> 00:13:29,000 We have specialized wind tunnels capable of testing scramjets, 191 00:13:29,000 --> 00:13:32,000 but the ultimate proof of the HyperX is flight testing. 192 00:13:32,000 --> 00:13:35,000 That's the last phase in designing an aircraft. 193 00:13:35,000 --> 00:13:41,000 NASA conducts all of its flight tests on aircraft at the NASA Dryden Flight Research Center in Edwards, California. 194 00:13:41,000 --> 00:13:43,000 Thanks, Scott. 195 00:13:43,000 --> 00:13:46,000 We'll visit NASA Dryden Flight Research Center later in the show. 196 00:13:46,000 --> 00:13:49,000 But first, join me in Dan's Domain, 197 00:13:49,000 --> 00:13:53,000 where we'll use technology to prepare for today's math-based, hands-on activity. 198 00:13:57,000 --> 00:13:59,000 Welcome to my domain. 199 00:13:59,000 --> 00:14:02,000 In just a minute, we'll get to the hands-on activity, 200 00:14:02,000 --> 00:14:05,000 which will require that you use different shapes in designing airplanes. 201 00:14:05,000 --> 00:14:10,000 Before we do, let's take a look at Riverdeep Interactive Learning's destination math tutorial. 202 00:14:10,000 --> 00:14:13,000 It's available free to NASA Connect educators. 203 00:14:13,000 --> 00:14:16,000 You can get to it from the NASA Connect website. 204 00:14:16,000 --> 00:14:20,000 It's part of the Mastering Skills and Concepts III section of Destination Math. 205 00:14:20,000 --> 00:14:26,000 With this lesson, you will explore the geometric and algebraic characteristics of basic shapes. 206 00:14:26,000 --> 00:14:31,000 Teachers, this is an excellent tutorial that can give your students information and assistance 207 00:14:31,000 --> 00:14:34,000 as they prepare to do the hands-on activity for the show. 208 00:14:34,000 --> 00:14:40,000 In this tutorial, Digit explores parallelograms, trapezoids, and right triangles 209 00:14:40,000 --> 00:14:43,000 while examining the flags of some of the countries in the United Nations. 210 00:14:43,000 --> 00:14:46,000 Many thanks to Riverdeep for providing NASA Connect 211 00:14:46,000 --> 00:14:50,000 with this exciting instructional technology enhancement to our show. 212 00:14:50,000 --> 00:14:55,000 Now, let's do an aircraft design activity which you can do in your classroom. 213 00:15:00,000 --> 00:15:02,000 We're from Pulaski Middle School. 214 00:15:02,000 --> 00:15:04,000 Here in New Britain, Connecticut. 215 00:15:04,000 --> 00:15:08,000 NASA Connect has asked us to show you this show's hands-on activity. 216 00:15:08,000 --> 00:15:10,000 Here are the main objectives. 217 00:15:11,000 --> 00:15:15,000 You'll use algebra to calculate wing area and aspect ratio. 218 00:15:15,000 --> 00:15:19,000 You'll use a portable glider catapult to analyze wing geometry. 219 00:15:19,000 --> 00:15:22,000 You'll design, construct, and test an experimental wing. 220 00:15:22,000 --> 00:15:26,000 And you'll work in teams to solve problems related to wing design. 221 00:15:26,000 --> 00:15:31,000 The list of materials you'll need for this activity can be downloaded from the NASA Connect website. 222 00:15:31,000 --> 00:15:33,000 The class will be divided into groups of four. 223 00:15:33,000 --> 00:15:38,000 Each group will use a portable glider catapult, or PGC, which your teacher made previous to this activity. 224 00:15:38,000 --> 00:15:40,000 Good morning, boys and girls. 225 00:15:40,000 --> 00:15:45,000 This morning, NASA has designated this class as Aeronautical Engineers in Training. 226 00:15:45,000 --> 00:15:53,000 Your job is to test current wing designs based on distance traveled, glide, and speed observations. 227 00:15:53,000 --> 00:15:56,000 From your analysis of the data that you collect, 228 00:15:56,000 --> 00:16:03,000 you will have the task of designing and testing an experimental wing to achieve maximum distance traveled. 229 00:16:05,000 --> 00:16:09,000 First, cut out the templates for the fuselage, wings, and horizontal stabilizers. 230 00:16:09,000 --> 00:16:12,000 Place the templates on the meat trays and trace around the templates. 231 00:16:12,000 --> 00:16:14,000 Cut out the shapes. 232 00:16:14,000 --> 00:16:19,000 Tip a piece of masking tape to the nose of the fuselage to prevent the nose of the fuselage from breaking. 233 00:16:20,000 --> 00:16:26,000 Students will calculate the wing area, the wing span, the root chord, the tip chord, and the average chord for each wing. 234 00:16:26,000 --> 00:16:30,000 The average chord can be calculated using this formula. 235 00:16:31,000 --> 00:16:38,000 Next, have students calculate the aspect ratio for each wing using the formula wing span divided by average chord. 236 00:16:38,000 --> 00:16:41,000 Record all values onto the data chart. 237 00:16:41,000 --> 00:16:45,000 Prep the launch area by measuring 12 meters in the PGC. 238 00:16:45,000 --> 00:16:47,000 Mark the distance at one meter intervals. 239 00:16:47,000 --> 00:16:53,000 Place tables or desks of equal height to the launching line to elevate the portable glider catapult. 240 00:16:53,000 --> 00:16:58,000 Place a book with a height of approximately 5 centimeters under the front portion of the PGC. 241 00:16:58,000 --> 00:17:00,000 Select a wing shape to test. 242 00:17:00,000 --> 00:17:02,000 You will be testing four different shapes. 243 00:17:02,000 --> 00:17:04,000 Delta. 244 00:17:04,000 --> 00:17:06,000 Oblique. 245 00:17:06,000 --> 00:17:08,000 Straight. 246 00:17:08,000 --> 00:17:10,000 And swept back. 247 00:17:10,000 --> 00:17:16,000 Attach a small binder clip to the aircraft to give it some weight in order to achieve maximum distance traveled. 248 00:17:16,000 --> 00:17:19,000 Position the aircraft on the PGC. 249 00:17:19,000 --> 00:17:22,000 Using a rubber band, pull the aircraft to the launch position. 250 00:17:22,000 --> 00:17:23,000 Then announce, 251 00:17:23,000 --> 00:17:26,000 Clear the flight deck for aircraft catapult. 252 00:17:27,000 --> 00:17:33,000 5, 4, 3, 2, 1, launch. 253 00:17:36,000 --> 00:17:39,000 You will conduct five trials for each wing shape. 254 00:17:40,000 --> 00:17:45,000 Measure the distance traveled in centimeters and record the value onto the data chart. 255 00:17:45,000 --> 00:17:50,000 Record your observations on glide and speed ratings using the scales provided from the lesson guide. 256 00:17:51,000 --> 00:17:55,000 From the data collected, each group will design and construct their own experimental wing. 257 00:17:55,000 --> 00:17:58,000 Design your wing to fly farther than the original test wings. 258 00:17:58,000 --> 00:18:02,000 Okay now, how successful or unsuccessful was your experimental design? 259 00:18:03,000 --> 00:18:04,000 What were the factors? 260 00:18:05,000 --> 00:18:06,000 Resume. 261 00:18:06,000 --> 00:18:08,000 Mine had a lower aspect ratio. 262 00:18:09,000 --> 00:18:10,000 Big work. 263 00:18:10,000 --> 00:18:12,000 Mine had a better swept back wing. 264 00:18:12,000 --> 00:18:21,000 Special thanks to the AIAA Connecticut section and the AIAA mentors who helped us with this activity. 265 00:18:21,000 --> 00:18:22,000 Thanks. 266 00:18:22,000 --> 00:18:24,000 We had a great experience today. 267 00:18:24,000 --> 00:18:31,000 And we encourage teachers to visit our website to learn more about the AIAA mentorship program in your area. 268 00:18:36,000 --> 00:18:41,000 Okay, we've learned how geometry is important in designing an experimental aircraft. 269 00:18:41,000 --> 00:18:44,000 We've also learned some steps in the aircraft design process. 270 00:18:44,000 --> 00:18:46,000 But there's still one more step to go. 271 00:18:46,000 --> 00:18:50,000 Scott mentioned earlier that the last stage in designing an aircraft is flight testing. 272 00:18:51,000 --> 00:18:57,000 Well, the lead center for flight testing is NASA Dryden Flight Research Center in Edwards, California. 273 00:18:57,000 --> 00:19:00,000 Let's take a look and see what they're doing with the HyperX. 274 00:19:02,000 --> 00:19:05,000 How will the HyperX reach its test altitude? 275 00:19:05,000 --> 00:19:09,000 How do the HyperX engineers collect their research information? 276 00:19:09,000 --> 00:19:12,000 Why is algebra important in HyperX research? 277 00:19:14,000 --> 00:19:16,000 Hi, I'm Lori Marshall. 278 00:19:16,000 --> 00:19:21,000 I'm a research engineer in the aerodynamics branch here at NASA's Dryden Flight Research Center. 279 00:19:21,000 --> 00:19:25,000 I'm one of the engineers responsible for getting the HyperX ready for flight. 280 00:19:26,000 --> 00:19:33,000 In order to do this, we perform tests on the vehicle to ensure that the instrumentation system will measure the necessary data. 281 00:19:34,000 --> 00:19:39,000 We make sure that the control room is set up properly to record this data during flight. 282 00:19:39,000 --> 00:19:47,000 We also perform inspections of the HyperX during assembly and testing to ensure that the systems are operational and that no damage has occurred. 283 00:19:47,000 --> 00:19:52,000 You see, the HyperX is a thermal protection system, similar to the space shuttle. 284 00:19:52,000 --> 00:19:58,000 The exterior is covered with special tiles that allow it to withstand the high temperatures of high-speed flight. 285 00:19:58,000 --> 00:20:03,000 If any of the tiles were damaged, not only would the vehicle structure be compromised, 286 00:20:03,000 --> 00:20:09,000 but the aerodynamic shape that we've tested during the design process could also be altered, and this could affect the flight. 287 00:20:09,000 --> 00:20:13,000 How do they flight test the HyperX at such high speeds? 288 00:20:13,000 --> 00:20:15,000 Great question! 289 00:20:15,000 --> 00:20:21,000 The HyperX is a very small vehicle, about the size of two kayaks side-by-side. 290 00:20:21,000 --> 00:20:25,000 As Scott told you earlier, it will fly at about Mach 10. 291 00:20:25,000 --> 00:20:32,000 Now, because of its size, we only have enough fuel for use at the test conditions or when the HyperX reaches Mach 10. 292 00:20:32,000 --> 00:20:35,000 How do you get HyperX to reach Mach 10? 293 00:20:35,000 --> 00:20:38,000 The HyperX is attached to the nose of a rocket. 294 00:20:38,000 --> 00:20:41,000 The rocket is mounted under the wing of a B-52 jet. 295 00:20:41,000 --> 00:20:43,000 Let me explain what happens. 296 00:20:43,000 --> 00:20:50,000 The B-52 takes the HyperX, which is attached to the rocket, up to a preset altitude and speed, and releases it. 297 00:20:50,000 --> 00:20:58,000 Then, the rocket ignites and flies to an altitude of approximately 100,000 feet, traveling to the test conditions. 298 00:20:58,000 --> 00:21:03,000 Next, the HyperX separates from the rocket and the scramjet engine ignites. 299 00:21:03,000 --> 00:21:06,000 This is when the flight test begins. 300 00:21:06,000 --> 00:21:11,000 The HyperX generates over 600 measurements that are sent to the control room during the flight. 301 00:21:11,000 --> 00:21:16,000 These measurements allow the research engineers to determine the success of the flight. 302 00:21:16,000 --> 00:21:23,000 Each engineer can access their data on specially designed displays, which are also recorded for post-flight analysis. 303 00:21:23,000 --> 00:21:25,000 How do they analyze all these data? 304 00:21:25,000 --> 00:21:30,000 Well, we use several different methods, but algebra is the foundation for all of these. 305 00:21:30,000 --> 00:21:37,000 We use algebra throughout the design, flight testing, and post-flight analysis phases of the experiment. 306 00:21:37,000 --> 00:21:43,000 The Vehicle Stability and Control System is a good example of how algebra is used during flight testing. 307 00:21:43,000 --> 00:21:45,000 For example, take a seesaw. 308 00:21:45,000 --> 00:21:49,000 A seesaw consists of a board and a pivot point, or fulcrum. 309 00:21:49,000 --> 00:21:54,000 Suppose we have Norbert on one side of the seesaw and Zot on the other side. 310 00:21:54,000 --> 00:21:57,000 Here, the seesaw is not balanced. 311 00:21:57,000 --> 00:22:00,000 How do you balance the seesaw? 312 00:22:00,000 --> 00:22:06,000 Well, to balance the seesaw, the product of the weight and the horizontal distance on the left side of the pivot point 313 00:22:06,000 --> 00:22:11,000 must equal the product of the weight and the horizontal distance on the right side of the pivot point. 314 00:22:11,000 --> 00:22:18,000 By moving Norbert on the left side of the pivot point closer in, you can see the seesaw becomes balanced. 315 00:22:18,000 --> 00:22:23,000 In mathematical terms, the weight of Norbert times his horizontal distance to the pivot point 316 00:22:23,000 --> 00:22:29,000 is equal to the weight of Zot times his horizontal distance to the pivot point. 317 00:22:29,000 --> 00:22:34,000 Now, in the case of the HyperX, the flight computer controls the wings and the tails 318 00:22:34,000 --> 00:22:38,000 to keep the vehicle flying and stable throughout the experiment. 319 00:22:38,000 --> 00:22:43,000 Without these calculations, we wouldn't be able to fly and get the necessary data. 320 00:22:43,000 --> 00:22:45,000 Have you flight tested the HyperX? 321 00:22:45,000 --> 00:22:47,000 As a matter of fact, we did. 322 00:22:47,000 --> 00:22:51,000 Unfortunately, like many experiments, this one didn't go as planned, 323 00:22:51,000 --> 00:22:54,000 and the HyperX never made it to the test conditions. 324 00:22:54,000 --> 00:22:59,000 Sometimes, when performing experiments, unforeseen events can occur. 325 00:22:59,000 --> 00:23:05,000 However, we were able to receive data from the HyperX before the test was terminated. 326 00:23:05,000 --> 00:23:09,000 We can use this data to successfully flight test the HyperX again 327 00:23:09,000 --> 00:23:13,000 and achieve our mission of testing scramjet technology. 328 00:23:13,000 --> 00:23:18,000 Wow, if the HyperX program is so successful, how will it affect the future of flight? 329 00:23:18,000 --> 00:23:19,000 Well, let's see. 330 00:23:19,000 --> 00:23:24,000 Recently, I flew from NASA Langley in Virginia to NASA Dryden here in California. 331 00:23:24,000 --> 00:23:26,000 It took about five hours. 332 00:23:26,000 --> 00:23:31,000 If the commercial aircraft were using the same technology used on the HyperX, 333 00:23:31,000 --> 00:23:34,000 my flight time would have been reduced to 30 minutes. 334 00:23:34,000 --> 00:23:36,000 If you ever plan to go into space, 335 00:23:36,000 --> 00:23:42,000 the same technology would allow for larger cargo capacity, so space travel would cost less. 336 00:23:42,000 --> 00:23:47,000 This technology would also allow for reusable vehicles at a much lower cost. 337 00:23:47,000 --> 00:23:51,000 This means we could see more launches and more exploration of space. 338 00:23:56,000 --> 00:23:57,000 Thanks, Lori. 339 00:23:57,000 --> 00:24:00,000 For the next couple of minutes, we're going to take a look at a website 340 00:24:00,000 --> 00:24:03,000 that will reinforce this show's hands-on activity you just saw. 341 00:24:03,000 --> 00:24:08,000 It's called PlanMath, and it's produced by Info-Use in cooperation with NASA. 342 00:24:08,000 --> 00:24:11,000 We're going to the Museum of Flight in Seattle, Washington, 343 00:24:11,000 --> 00:24:14,000 where students from T.T. Minor Elementary School will help us show you 344 00:24:14,000 --> 00:24:17,000 what the PlanMath website looks like. 345 00:24:17,000 --> 00:24:21,000 From Dan's domain on the NASA Connect website, go to planmath.com. 346 00:24:21,000 --> 00:24:25,000 Click on Activities for Students, then choose PlanMath Enterprises. 347 00:24:25,000 --> 00:24:28,000 You'll need to visit each of the eight training departments. 348 00:24:28,000 --> 00:24:33,000 Each section gives important information about aeronautical principles and terminology. 349 00:24:33,000 --> 00:24:36,000 There are a number of geometry- and algebra-related math concepts, 350 00:24:36,000 --> 00:24:39,000 and you'll also find plenty of interactive activities 351 00:24:39,000 --> 00:24:42,000 that help you understand the concepts presented in the website. 352 00:24:42,000 --> 00:24:44,000 The experts will guide you through training 353 00:24:44,000 --> 00:24:48,000 as you prepare to design an airplane based on certain requirements. 354 00:24:48,000 --> 00:24:51,000 When your training's complete, enter the Design Department, 355 00:24:51,000 --> 00:24:54,000 where you meet your client before beginning the design process. 356 00:24:54,000 --> 00:24:57,000 Then you'll design the size of your fuselage and wings. 357 00:24:57,000 --> 00:25:01,000 The Building Department will make a prototype, which you'll test in a wind tunnel. 358 00:25:01,000 --> 00:25:04,000 Based on these results, you'll choose an engine for your plane. 359 00:25:04,000 --> 00:25:09,000 There will be a flight test to see if your plane can take off and reach its cruising speed. 360 00:25:09,000 --> 00:25:11,000 If it succeeds in taking off, 361 00:25:11,000 --> 00:25:14,000 you'll get results on how your plane flies under different conditions. 362 00:25:14,000 --> 00:25:18,000 Based on your results, you can either make adjustments to your plane and retest it, 363 00:25:18,000 --> 00:25:21,000 or present your design to your customers. 364 00:25:21,000 --> 00:25:23,000 Well, that's PlanMath! 365 00:25:23,000 --> 00:25:25,000 Special thanks to the Museum of Flight 366 00:25:25,000 --> 00:25:29,000 and our AIAA student mentors from the University of Washington. 367 00:25:29,000 --> 00:25:32,000 Teachers, if you would like a student mentor to help you in your classrooms, 368 00:25:32,000 --> 00:25:35,000 find out more on the NASA Connect website. 369 00:25:38,000 --> 00:25:41,000 Well, that wraps up another episode of NASA Connect. 370 00:25:41,000 --> 00:25:44,000 We'd like to thank everyone who helped make this program possible. 371 00:25:44,000 --> 00:25:47,000 Got a comment, question, or suggestion? 372 00:25:47,000 --> 00:25:52,000 Email them to connect at larc.nasa.gov. 373 00:25:52,000 --> 00:25:55,000 Or pick up a pen and mail them to NASA Connect, 374 00:25:55,000 --> 00:25:57,000 NASA Center for Distance Learning, 375 00:25:57,000 --> 00:25:59,000 NASA Langley Research Center, 376 00:25:59,000 --> 00:26:01,000 Mailstop 400, 377 00:26:01,000 --> 00:26:03,000 Hampton, Virginia, 23681. 378 00:26:03,000 --> 00:26:06,000 Teachers, if you would like a videotape of this program 379 00:26:06,000 --> 00:26:08,000 and the accompanying lesson guide, 380 00:26:08,000 --> 00:26:10,000 check out the NASA Connect website. 381 00:26:10,000 --> 00:26:14,000 From our site, you can link to the NASA Educator Resource Center Network. 382 00:26:14,000 --> 00:26:19,000 These centers provide educators free access to NASA products, like NASA Connect. 383 00:26:19,000 --> 00:26:21,000 From our site, you can link to CORE, 384 00:26:21,000 --> 00:26:24,000 the NASA Central Operation of Resources for Educators. 385 00:26:24,000 --> 00:26:28,000 For information about other NASA instructional resources, 386 00:26:28,000 --> 00:26:32,000 visit NASA Quest at quest.nasa.gov. 387 00:26:32,000 --> 00:26:34,000 So, until next time, 388 00:26:34,000 --> 00:26:38,000 stay connected to math, science, technology, and NASA. 389 00:26:38,000 --> 00:26:40,000 See you then! 390 00:26:45,000 --> 00:26:47,000 I want the air to flow smoothly around them. 391 00:26:47,000 --> 00:26:50,000 However, for the HyperX geometry, we require turbulent flow. 392 00:26:50,000 --> 00:26:52,000 I screwed that up. 393 00:26:56,000 --> 00:26:58,000 Let's try that one more time. 394 00:26:59,000 --> 00:27:01,000 And now you have to work. 395 00:27:12,000 --> 00:27:14,000 Here are the main objections. 396 00:27:14,000 --> 00:27:16,000 Oh, I said that wrong. 397 00:27:16,000 --> 00:27:18,000 And the objection is objective. 398 00:27:18,000 --> 00:27:20,000 Today, I'm one of the... 399 00:27:21,000 --> 00:27:26,000 I was that close, I was that close, that close, and I stumbled. 400 00:27:27,000 --> 00:27:32,000 So, have you ever wondered what goes into designing an experimental X? 401 00:27:32,000 --> 00:27:33,000 No. 402 00:27:33,000 --> 00:27:34,000 No. 403 00:27:34,000 --> 00:27:35,000 No. 404 00:27:35,000 --> 00:27:36,000 Well, let's see. 405 00:27:36,000 --> 00:27:37,000 Recently... 406 00:27:37,000 --> 00:27:38,000 Too early. 407 00:27:40,000 --> 00:27:43,000 It's the first airplane to fly into space. 408 00:27:43,000 --> 00:27:46,000 Notice how closely it's shaped to a rocket. 409 00:27:46,000 --> 00:27:48,000 There are tons of planes here. 410 00:27:57,000 --> 00:28:01,000 Traveled, glide, and speed observations. 411 00:28:01,000 --> 00:28:02,000 You will... 412 00:28:02,000 --> 00:28:04,000 Oh, I'm sorry. 413 00:28:05,000 --> 00:28:07,000 That's what I do when I'm nervous. 414 00:28:13,000 --> 00:28:15,000 You're excited. 415 00:28:16,000 --> 00:28:18,000 My belly itches. 416 00:28:18,000 --> 00:28:19,000 My belly itches. 417 00:28:19,000 --> 00:28:21,000 We're out of here. I have donuts.