1 00:00:01,000 --> 00:00:04,000 Okay, welcome to this week's production diary. 2 00:00:04,000 --> 00:00:07,000 We've got now 23 weeks left to go. 3 00:00:07,000 --> 00:00:09,000 So now that you've seen the gathering process, 4 00:00:09,000 --> 00:00:12,000 and you've seen us run around and record all the sounds we need, 5 00:00:12,000 --> 00:00:14,000 I would like to invite you inside to Park Road Post 6 00:00:14,000 --> 00:00:18,000 to see the next step, which is designing and editing the sounds. 7 00:00:19,000 --> 00:00:22,000 Okay, so just down there is the ADR recording stage. 8 00:00:22,000 --> 00:00:25,000 We didn't get much of a crowd tonight, Annie. 9 00:00:25,000 --> 00:00:27,000 This is our main mixing theatre. 10 00:00:28,000 --> 00:00:31,000 Come on, take me to dinner. 11 00:00:31,000 --> 00:00:33,000 And this is out of nowhere. 12 00:00:34,000 --> 00:00:39,000 The sound design is really made up of many, many, many layers of sounds. 13 00:00:39,000 --> 00:00:42,000 And we start with the smallest sounds. 14 00:00:44,000 --> 00:00:47,000 Sound design is pulling sounds out of thin air. 15 00:00:49,000 --> 00:00:51,000 Building mass foot wallah. 16 00:00:51,000 --> 00:00:54,000 We'll start with a couple of simple elements for the hit of him throwing. 17 00:00:54,000 --> 00:00:57,000 And then a metal element. 18 00:00:58,000 --> 00:01:00,000 We'll have a glass element. 19 00:01:01,000 --> 00:01:05,000 And then it's really a matter of adding other elements for the slide pass. 20 00:01:08,000 --> 00:01:11,000 Once you kind of put it all together, it kind of sounds like this. 21 00:01:13,000 --> 00:01:18,000 We have the ability to basically take each sound and move it around the room 22 00:01:18,000 --> 00:01:21,000 by putting it through this control system 23 00:01:21,000 --> 00:01:24,000 where we can tell it what speaker to go into. 24 00:01:24,000 --> 00:01:27,000 So this dot basically represents the sound. 25 00:01:27,000 --> 00:01:30,000 Right now, I've got it playing out the center speaker, 26 00:01:30,000 --> 00:01:37,000 but I can move it to the right surround, left surround, back to the front left. 27 00:01:37,000 --> 00:01:39,000 We're putting that right around the room, 28 00:01:39,000 --> 00:01:43,000 so we've got pretty much a really good quad going of creaks and moans. 29 00:01:45,000 --> 00:01:50,000 And when the tram gets bashed, the tram bell also dings every now and then, 30 00:01:50,000 --> 00:01:52,000 which is quite funny. 31 00:01:52,000 --> 00:01:55,000 I also use the boat and the car drops... 32 00:01:58,000 --> 00:02:01,000 ...for the tram impacts onto the vehicles and stuff like that. 33 00:02:02,000 --> 00:02:05,000 It's been a fantastic day. One of the best recording days yet. 34 00:02:07,000 --> 00:02:09,000 And the tram is made of wood and steel, 35 00:02:09,000 --> 00:02:13,000 so it gives it a believability in that size of the impact. 36 00:02:14,000 --> 00:02:16,000 They're pretty tough people. 37 00:02:17,000 --> 00:02:21,000 When you hear this in the film, there'll be Kong effects all over it, 38 00:02:21,000 --> 00:02:25,000 and the crowds probably won't be anywhere near as exhausting to listen to 39 00:02:25,000 --> 00:02:27,000 as they are at the moment when they're totally raw, 40 00:02:27,000 --> 00:02:29,000 because they sound like this. 41 00:02:32,000 --> 00:02:34,000 You get the idea. 42 00:02:35,000 --> 00:02:38,000 When I finally see the scene and I see all those bits of crevice 43 00:02:38,000 --> 00:02:40,000 have been swapped out with the real crowd, 44 00:02:40,000 --> 00:02:42,000 I'm familiar with it, and I can go, 45 00:02:42,000 --> 00:02:44,000 that shot, that sound, and just whack it in. 46 00:02:44,000 --> 00:02:46,000 It's going to be a bit of a sausage factory, 47 00:02:46,000 --> 00:02:49,000 because that's the way it's looking like it's going to turn out. 48 00:02:49,000 --> 00:02:53,000 We've got a pretty monstrous amount of work to get through, 49 00:02:53,000 --> 00:02:57,000 which is kind of appropriate given there's lots of monsters in the film. 50 00:02:57,000 --> 00:02:59,000 The bulk of the recording has been done, 51 00:02:59,000 --> 00:03:01,000 but there's still lots of little bits and pieces, 52 00:03:01,000 --> 00:03:03,000 and you come up with an idea and you go, 53 00:03:03,000 --> 00:03:05,000 oh, I want to try that. 54 00:03:05,000 --> 00:03:08,000 So you just sort of run away and try a particular thing. 55 00:03:08,000 --> 00:03:11,000 As time goes on, there'll be obviously less of that, 56 00:03:11,000 --> 00:03:14,000 and it'll just get hairier and smellier. 57 00:03:14,000 --> 00:03:17,000 We'll just get really tired and grumpy. 58 00:03:17,000 --> 00:03:19,000 Apart from that, it'll be great fun.