1 00:00:01,520 --> 00:00:08,519 Hello, I am Javier Moreno Ibarondo and here I show you the three digital contents that I have decided to present for this evidence. 2 00:00:08,519 --> 00:00:16,519 I have published the three of them in my virtual classroom, one of them through a link to the Mediatek, the other two open directly through the classroom, 3 00:00:16,519 --> 00:00:22,519 and the three have my authorship and the license that I have decided to give them. 4 00:00:22,519 --> 00:00:36,520 This first one is a presentation with the S-Learning tool of the contents of a whole topic and, well, the contents are designed with a dual template and applying various accessibility elements. 5 00:00:36,520 --> 00:00:50,520 Here they have their deployables, etc. And in the activities I have a questionnaire, fill in gaps, a game of the thread with all the words elaborated or a pair of letters hanged, etc. 6 00:00:50,520 --> 00:00:56,460 so that it is very interactive and very attractive for students the second content I have 7 00:00:56,460 --> 00:01:01,500 published as I have already said in the virtual aula here is my authorship and the license is a 8 00:01:01,500 --> 00:01:08,280 cooperative dynamic based on significant learning and learning between equals created in 9 00:01:08,280 --> 00:01:13,920 power point and well first it has a presentation of contents taking into account some 10 00:01:13,920 --> 00:01:20,459 elements of accessibility such as the letter the distance between the lines etc. and then finally 11 00:01:20,459 --> 00:01:27,099 good here they are animated here you can see that I take into account their tastes and their fashions so that it 12 00:01:27,099 --> 00:01:34,359 is a close presentation and here I give you some instructions on how the dynamic is carried out 13 00:01:34,359 --> 00:01:42,840 that occupies a session and finally because there is a bet in common with the results between 14 00:01:42,840 --> 00:01:51,340 them very fun and very very creative and very constructive and I finally give them a conclusion 15 00:01:51,340 --> 00:02:01,400 the third digital content I have created it with a h5p tool that comes integrated in the 16 00:02:01,400 --> 00:02:11,120 appropriate the current one is a very long book of interactive content and activities that has 17 00:02:12,400 --> 00:02:19,280 good I base myself to apply it in the flipper classroom methodology here it has a 18 00:02:19,280 --> 00:02:26,039 previous task to be done at home as it is very long I will go through it quickly stopping me in 19 00:02:26,039 --> 00:02:31,740 some element here I have the cospod image contains an image that has several links 20 00:02:33,860 --> 00:02:45,060 here in this one it has to drag and it has some other memory game and later 21 00:02:45,060 --> 00:02:54,900 well it also has displays here I have an interactive video then there is another 22 00:02:54,900 --> 00:03:00,960 finally there is a questionnaire that there is no time to put and it presents us 23 00:03:03,879 --> 00:03:10,759 at the end a report that I also use to put a note on them thank you very much and I hope 24 00:03:10,759 --> 00:03:11,860 you liked everything