1 00:00:00,000 --> 00:00:04,000 Badminton P-Department, 1st ESO 2 00:00:04,000 --> 00:00:14,000 Index, Objective, History-Background, Basic Operations, Facilities and Services, Basic Technical-Tactical Resources 3 00:00:14,000 --> 00:00:20,000 Objective, with this theme we will know the technical, tactical and basic elements of badminton 4 00:00:20,000 --> 00:00:28,000 including its application in real-game situations and collaborating with its partners in the development and implementation of activities 5 00:00:28,000 --> 00:00:38,000 History-Background, origin of this game goes back to 2000 years ago, where they played similar games in China, Japan and the Incas themselves 6 00:00:38,000 --> 00:00:44,000 Most experts agree that badminton was first played in England, in the city of Badminton House with the name of Tuna 7 00:00:44,000 --> 00:00:49,000 and that was brought from India by English officers back in 1867 8 00:00:49,000 --> 00:00:58,000 England, Indonesia, Malaysia, Australia, New Zealand, Japan and South Korea are the maximum exponents of this sport 9 00:00:58,000 --> 00:01:07,000 First rules date back to 1877 and were updated in 1890, the current ones being very similar to those 10 00:01:07,000 --> 00:01:17,000 Spain is having a great rise and a global following the Barcelona Olympics 1992, where it was Olympic sport for the first time 11 00:01:17,000 --> 00:01:23,000 Basic regulation, badminton is a racket game in which two or four players, singles or doubles 12 00:01:23,000 --> 00:01:32,000 face each other by sending the mobile shuttlecock above the net and with the intention of touching the ground of the opposing field 13 00:01:34,000 --> 00:01:40,000 Contribution, the set wins whoever scores 21 points and 2 points apart 14 00:01:40,000 --> 00:01:45,000 The player or team that wins two sets or games will win the match 15 00:01:45,000 --> 00:01:50,000 To be able to score a point it is not necessary to be in position of the serve 16 00:01:50,000 --> 00:01:53,000 The place of the serve marks the score of the set 17 00:01:54,000 --> 00:01:58,000 When the score is 0 or even, the serve is done from the zone on the right 18 00:01:58,000 --> 00:02:04,000 If it is odd, from the left and should always be directed diagonally to the opposite zone 19 00:02:05,000 --> 00:02:07,000 Possibilities on serves 20 00:02:07,000 --> 00:02:18,000 Sideline for doubles, sideline for singles, centerline, net, left service court, right service court, long service line for doubles 21 00:02:18,000 --> 00:02:22,000 back boundary line and long service line for singles 22 00:02:24,000 --> 00:02:31,000 Single serve, serve's score is even, doubles serve, serve's score is even 23 00:02:32,000 --> 00:02:40,000 Single serve, serve's score is odd, doubles serve, serve's score is odd 24 00:02:41,000 --> 00:02:48,000 Singles normal play after a serve, doubles normal play after a serve 25 00:02:50,000 --> 00:02:52,000 Basic technique 26 00:02:53,000 --> 00:02:58,000 Incorporation of an implement as is the racket in the development of the game 27 00:02:58,000 --> 00:03:03,000 possibly needs a period of adaptation, although it is sure to be brief 28 00:03:03,000 --> 00:03:08,000 You will need to adapt your movements to the game space and to hit with the racket 29 00:03:08,000 --> 00:03:13,000 which will be an extension of your hand and the path of the shuttlecock 30 00:03:13,000 --> 00:03:18,000 Possibilities of catching the racket and the basic movements are the following ones 31 00:03:19,000 --> 00:03:24,000 Racket dance, universal down, backhand 32 00:03:26,000 --> 00:03:28,000 Displacements 33 00:03:28,000 --> 00:03:50,000 Serve and serve, clear, drop, lob, smash, drive and backhand 34 00:03:51,000 --> 00:03:53,000 Basic technical-tactical resources 35 00:03:53,000 --> 00:03:58,000 The basic technical-tactical resources described above are applied in the different situations that arise 36 00:03:58,000 --> 00:04:01,000 and based on the decision that you must take 37 00:04:01,000 --> 00:04:03,000 Play and attack 38 00:04:03,000 --> 00:04:06,000 Where are the players of your team? 39 00:04:06,000 --> 00:04:08,000 Where am I located? 40 00:04:08,000 --> 00:04:14,000 What stroke can I use as most suitable to send the shuttlecock to the opposing field and with the possibility of scoring? 41 00:04:14,000 --> 00:04:18,000 What should I do once I've hit the shuttlecock? 42 00:04:18,000 --> 00:04:20,000 Player in defense 43 00:04:20,000 --> 00:04:22,000 Where is the player of the other team? 44 00:04:22,000 --> 00:04:24,000 Where am I located? 45 00:04:24,000 --> 00:04:27,000 What are their characteristics and how can they send the shuttlecock? 46 00:04:27,000 --> 00:04:32,000 What displacement should I use once the attacking player has hit the shuttlecock? 47 00:04:32,000 --> 00:04:39,000 Could you identify and describe what technical-tactical resources each player is doing? 48 00:04:40,000 --> 00:04:51,000 Backhand, smash, drive, serve and clear 49 00:04:52,000 --> 00:04:56,000 If you have paid attention you will answer the following questions without problems 50 00:04:56,000 --> 00:05:00,000 Briefly describe the decisions you can make as an attacking player 51 00:05:00,000 --> 00:05:02,000 Describe the lob action 52 00:05:02,000 --> 00:05:06,000 Briefly describe the decisions you can make as a defending player 53 00:05:06,000 --> 00:05:10,000 Why it is important to make decisions during game development