1 00:00:01,580 --> 00:00:18,359 Good. Hello. Well, I think it's important to remember that we are studying a way to express our ideas. 2 00:00:18,359 --> 00:00:28,179 So it isn't mathematics, it isn't computational thinking, but obviously we 3 00:00:28,179 --> 00:00:37,479 can use different methods to ease our learning. So in this case, in this 4 00:00:37,479 --> 00:00:48,159 particular case, what we want to do is represent objects, 3D objects, in just 5 00:00:48,159 --> 00:01:00,399 two dimensions that is our sheet of paper this is a very difficult thing if you if you think 6 00:01:00,399 --> 00:01:13,439 in this slowly and carefully you are using one dimension so it's not easy to do and if you want 7 00:01:13,439 --> 00:01:26,540 that everybody can understand what you are expressing is, if it is possible, more difficult. 8 00:01:26,540 --> 00:01:32,019 So trying to think how we can do it. 9 00:01:32,019 --> 00:01:36,200 We usually do it in a very intuitive way. 10 00:01:36,200 --> 00:01:46,959 Children draw so many things and the things they are representing are 3D objects. 11 00:01:46,959 --> 00:02:00,299 So in any case they use perspective, but obviously not a rule for the perspective. 12 00:02:00,299 --> 00:02:08,740 So what usually happens is that other person can understand what you are really representing 13 00:02:08,740 --> 00:02:13,419 and what you are really saying. 14 00:02:13,419 --> 00:02:29,099 So we have to use, we need to use the rules in order to be understood by other people. 15 00:02:29,099 --> 00:02:40,780 And with this thing, we can distinguish three different kinds of perspectives, which are 16 00:02:40,780 --> 00:02:45,020 Diedrich perspective, Isometric perspective and Gavarier. 17 00:02:45,020 --> 00:02:56,620 And in this video, we are going to explain the easiest one, which is Diedrich perspective. 18 00:02:56,620 --> 00:03:06,340 into consideration some rules so we are going to express our object in European system which 19 00:03:06,340 --> 00:03:21,039 is a particular way or a particular the edit perspective so let's let's begin well if you 20 00:03:21,039 --> 00:03:35,979 if you put your object into a box or something with a cube or so similar, you can project the 21 00:03:35,979 --> 00:03:47,939 object to the faces of the cube or the box in which there is your object. So the effect is 22 00:03:47,939 --> 00:03:56,770 like using a lamp to illuminate a figure in three dimensions. Each of these 23 00:03:56,770 --> 00:04:04,629 projected drawings is called an orthogonal projection or view. 24 00:04:04,629 --> 00:04:22,329 and if the box one box will have six faces so there are six views if you located the the views 25 00:04:22,329 --> 00:04:36,980 in this way as you can see in this in this slide you are using European system so it's very easy 26 00:04:36,980 --> 00:04:47,959 because there always a view which is most the most representative of the object it's like a 27 00:04:47,959 --> 00:04:55,879 title such a title and this view is usually called front elevation it is the 28 00:04:55,879 --> 00:05:01,819 main primary view it is always the most representative face of the object we 29 00:05:01,819 --> 00:05:09,560 can indicate it with an arrow because obviously is something subjective it 30 00:05:09,560 --> 00:05:18,579 depends person we are who are looking to the the object not it's not something 31 00:05:18,579 --> 00:05:35,060 well it's a common sense obviously but it depends a person so we usually 32 00:05:35,060 --> 00:05:42,839 indicate the front elevation using an arrow if you have the front elevation 33 00:05:42,839 --> 00:05:55,480 just behind front elevation you should draw the plan obviously the not the 34 00:05:55,480 --> 00:06:06,160 bottom plan but the upper plan. You also have left and right elevation which 35 00:06:06,160 --> 00:06:17,199 adds as you can imagine the orthogonal progression on the left and on the right. 36 00:06:17,199 --> 00:06:28,480 and finally you have also can have the rear elevation all the objects can be represented 37 00:06:28,480 --> 00:06:41,439 just only with three views you don't need more because the views are usually similar and the 38 00:06:41,439 --> 00:06:47,279 differences are just lines type of line which is continuous or discontinuous line 39 00:06:47,279 --> 00:06:56,100 so you don't need more than three views for each object but the problem is how 40 00:06:56,100 --> 00:07:03,060 can how you can get these views because it's not simple and there isn't 41 00:07:03,060 --> 00:07:10,860 any recipe and any algorithm to do that I can give you some advices to do 42 00:07:10,860 --> 00:07:18,480 and I think they are good advices obviously but the best way if you want to learn is training 43 00:07:18,480 --> 00:07:25,839 and training and training a lot and do and and draw and draw and write out because it's the 44 00:07:25,839 --> 00:07:37,259 only way and somebody that there is a people who who usually say that colors can help you 45 00:07:37,259 --> 00:07:44,660 to to know the view but believe me because this is true the only way is 46 00:07:44,660 --> 00:07:54,199 training and training and training a good advice is thinking the object 47 00:07:54,199 --> 00:08:04,980 inside a box and obviously the views of the boxes are always rectangles and are 48 00:08:04,980 --> 00:08:14,759 very very very simple views so if you can do this the views of the rectangles 49 00:08:14,759 --> 00:08:23,699 are very simple to see and transforming the rectangles in the in the figures 50 00:08:23,699 --> 00:08:33,659 taking in consideration what is what what what you have to pick off or you 51 00:08:33,659 --> 00:08:44,580 have to put on a to get your your object it could be a way it may be a way to get 52 00:08:44,580 --> 00:08:55,559 your job use it could be and another would advise what is this example the 53 00:08:55,559 --> 00:09:01,679 the retangles are very very similar to this figure so it very very easy to 54 00:09:01,679 --> 00:09:11,240 transform the rectangles into the views of this feature. Here in the front elevation there is a 55 00:09:11,240 --> 00:09:26,639 hole and in the others view there is a line so it's very very simple but what usually happens 56 00:09:26,639 --> 00:09:36,720 is that the figures are complex and in this particular case the rectangles are 57 00:09:36,720 --> 00:09:45,919 not so easy to use. A good advice could be to discompose your object into 58 00:09:45,919 --> 00:09:54,679 simple geometric figures, for example, cubes, for example, cylinders, 59 00:09:54,679 --> 00:10:06,620 for example spheres or so on and it's also important to know which is a hole or an object 60 00:10:06,620 --> 00:10:23,860 so getting the views of each part and then compose and join each part in the single view 61 00:10:23,860 --> 00:10:33,179 it can be important and it can be a good way to get the views in complex objects 62 00:10:33,179 --> 00:10:47,399 but although it could be very repetitive the best way is training and training a 63 00:10:47,399 --> 00:10:56,639 lot to get views of different objects that that's just only a few examples so in the blog you you 64 00:10:56,639 --> 00:11:10,259 can have a lot of examples to do and is the best way believe me so I see you in the next video