1 00:00:01,110 --> 00:00:03,770 We're going to start with the absolute basics. 2 00:00:04,370 --> 00:00:07,129 You may think, show me something interesting, I know the basics. 3 00:00:07,910 --> 00:00:09,410 You may think you know this stuff, 4 00:00:10,330 --> 00:00:13,470 but the human thing is we don't know what we don't know. 5 00:00:14,050 --> 00:00:16,050 You don't know what you don't know. 6 00:00:16,750 --> 00:00:19,690 And if you don't understand this stuff, this basic stuff properly, 7 00:00:20,109 --> 00:00:21,769 it's going to come up and bite you later. 8 00:00:22,089 --> 00:00:23,190 I can guarantee it. 9 00:00:24,030 --> 00:00:27,289 So we're going to do everything, we're going to build a foundation properly. 10 00:00:27,289 --> 00:00:34,250 everything is based on every sophisticated thing is based on these basics so we set the 11 00:00:34,250 --> 00:00:41,149 foundations and we're going to start with timing and spacing two entirely separate things which 12 00:00:41,149 --> 00:00:46,369 often get smudged together and i've heard great animators arguing about the timing when they're 13 00:00:46,369 --> 00:00:50,210 talking about when they're really talking about the spacing or arguing about the spacing when 14 00:00:50,210 --> 00:00:55,630 they're really talking about the timing so we're going to separate these two i got my first big 15 00:00:55,630 --> 00:01:01,549 lesson from Grim Natwick, the great animator who animated half of the princess in Snow White. 16 00:01:02,990 --> 00:01:05,790 So we'll find out what timing and spacing are, 17 00:01:06,909 --> 00:01:11,069 the difference between the two things, and we'll make it absolutely clear. 18 00:01:11,069 --> 00:01:24,049 somebody put me on to grim natwick who was then 90 and grim uh grim made it to 100 19 00:01:24,049 --> 00:01:30,510 and and uh he had a big party in hollywood of course he he never knew any they never knew him 20 00:01:30,510 --> 00:01:36,129 because he was so old he was a wonderful raconteur he designed betty boop and he was in the animation 21 00:01:36,129 --> 00:01:37,510 all the way from the very beginning 22 00:01:37,510 --> 00:01:38,890 through Snow White 23 00:01:38,890 --> 00:01:41,329 and then he worked with me in the end 24 00:01:41,329 --> 00:01:43,689 until he was 92 or something. 25 00:01:44,469 --> 00:01:46,329 And after his 100th birthday party 26 00:01:46,329 --> 00:01:49,189 with these 500 adoring animators in Hollywood, 27 00:01:49,730 --> 00:01:50,870 he rung up Chuck Jones, 28 00:01:51,010 --> 00:01:52,650 who he knew as a little boy. 29 00:01:53,010 --> 00:01:55,290 He said, I'm not going to go for 200. 30 00:01:56,349 --> 00:01:59,409 So he was a very, very old guy. 31 00:01:59,909 --> 00:02:01,310 And he was an Olympic jumper 32 00:02:01,310 --> 00:02:03,090 and he had these giant arms 33 00:02:03,090 --> 00:02:04,209 and great big shoulders, 34 00:02:04,290 --> 00:02:05,189 even when he was 90. 35 00:02:05,189 --> 00:02:06,609 so I must have met him 36 00:02:06,609 --> 00:02:08,110 he was 89 or something 37 00:02:08,110 --> 00:02:09,789 and I'll never forget it 38 00:02:09,789 --> 00:02:10,669 it was in a Hollywood 39 00:02:10,669 --> 00:02:12,250 basement 40 00:02:12,250 --> 00:02:12,990 the kind of 41 00:02:12,990 --> 00:02:13,889 fir trees 42 00:02:13,889 --> 00:02:15,370 and the twilight 43 00:02:15,370 --> 00:02:18,610 the golden 44 00:02:18,610 --> 00:02:20,110 twilight's coming 45 00:02:20,110 --> 00:02:20,590 in the window 46 00:02:20,590 --> 00:02:21,389 so half of it 47 00:02:21,389 --> 00:02:22,590 is in blue shadow 48 00:02:22,590 --> 00:02:23,889 and half's in the 49 00:02:23,889 --> 00:02:25,069 orange twilight 50 00:02:25,069 --> 00:02:25,710 in these big 51 00:02:25,710 --> 00:02:26,669 spatula hands 52 00:02:26,669 --> 00:02:27,610 and I said 53 00:02:27,610 --> 00:02:28,629 I was asking 54 00:02:28,629 --> 00:02:29,050 how do you 55 00:02:29,050 --> 00:02:30,530 tell me about animation 56 00:02:30,530 --> 00:02:31,250 tell me how it 57 00:02:31,250 --> 00:02:32,090 tell me what 58 00:02:32,090 --> 00:02:33,710 if you could boil it down 59 00:02:33,710 --> 00:02:34,430 what would you say 60 00:02:34,430 --> 00:02:35,129 it is 61 00:02:35,129 --> 00:02:48,330 can you boil it down? And he says, well, animation, it's all, it's all in the timing 62 00:02:48,330 --> 00:03:01,849 and in the spacing. It's all in the timing and in the spacing. Strange, the Americans should 63 00:03:01,849 --> 00:03:17,810 have developed it no that was it so if we use this the horrible old bouncing ball example well first 64 00:03:17,810 --> 00:03:25,370 yeah let's we're gonna have the ball hit here here here here and here so this is going to be boink 65 00:03:25,370 --> 00:03:37,349 Boink, boink, boink, boink, boink. 66 00:03:38,050 --> 00:03:47,509 So it's going to donk, donk, donk, donk, donk, make that one closer, boink. 67 00:03:51,240 --> 00:04:07,250 Okay, that is, let me do this in red, that is the timing, okay. 68 00:04:07,250 --> 00:04:10,009 I mean this is such an obvious old thing 69 00:04:10,009 --> 00:04:11,770 but I don't think people 70 00:04:11,770 --> 00:04:13,969 I certainly didn't separate the two 71 00:04:13,969 --> 00:04:15,270 when he says timing and spacing 72 00:04:15,270 --> 00:04:16,889 I could never tell which was the spacing 73 00:04:16,889 --> 00:04:17,569 which was the timing 74 00:04:17,569 --> 00:04:18,129 which is which 75 00:04:18,129 --> 00:04:20,470 the timing is the hits 76 00:04:20,470 --> 00:04:23,509 doink, doink, doink 77 00:04:23,509 --> 00:04:24,589 doink, doink, doink, doink 78 00:04:24,589 --> 00:04:25,250 whatever 79 00:04:25,250 --> 00:04:28,769 the spacing is the 80 00:04:28,769 --> 00:04:31,529 the ball 81 00:04:31,529 --> 00:04:34,529 if it squashes 82 00:04:34,529 --> 00:04:35,230 you know whatever 83 00:04:35,230 --> 00:04:36,949 it goes up here 84 00:04:36,949 --> 00:04:39,310 and, of course, it's slowing in the middle of the arc. 85 00:04:40,050 --> 00:04:41,529 The spacing is more close together, 86 00:04:41,810 --> 00:04:54,089 and then it's down here, funk, and, okay? 87 00:04:55,209 --> 00:04:59,629 So this overlapping, it's overlapping up here, 88 00:05:00,069 --> 00:05:03,170 and, of course, it's further apart there as it's going faster. 89 00:05:04,250 --> 00:05:06,930 So this is a soft ball, right? 90 00:05:07,069 --> 00:05:09,209 Doink, doink, doink, doink. 91 00:05:09,529 --> 00:05:12,389 And that, of course, is the spacing. 92 00:05:14,209 --> 00:05:29,240 So when we're doing a complex character, such as me talking, and I'm going dump, dump, bump, the timing is the dump, dump, bump, right? 93 00:05:30,100 --> 00:05:34,300 The spacing is all the junk that's going on in between here. 94 00:05:35,120 --> 00:05:37,180 So let's be over, I'll overdo it. 95 00:05:37,519 --> 00:05:38,639 Dunk, dunk, dunk. 96 00:05:39,040 --> 00:05:43,560 Is the clusters, are these things overlapping? 97 00:05:43,560 --> 00:05:46,959 are they close together in here and then they're going far apart here. 98 00:05:47,399 --> 00:05:48,519 That's the spacing. 99 00:05:49,319 --> 00:05:55,980 So the most complex piece of action is just a combination of the timing and the spacing of it. 100 00:05:58,399 --> 00:06:03,100 Obviously, if the drawings are closer together, the ball will move slower. 101 00:06:03,879 --> 00:06:07,439 And when the drawings are further apart, the ball's moving faster. 102 00:06:10,899 --> 00:06:15,420 Here's a great way of showing the difference between timing and spacing. 103 00:06:16,399 --> 00:06:20,139 This coin takes one second to go across the screen. 104 00:06:26,709 --> 00:06:29,449 It's going across in even spacing. 105 00:06:35,610 --> 00:06:39,250 Now, let's take it across with uneven spacing. 106 00:06:39,930 --> 00:06:42,230 But it still goes across in one second. 107 00:06:43,209 --> 00:06:45,990 The same timing, but very different spacing. 108 00:06:52,439 --> 00:06:53,899 Now let's see them both together. 109 00:06:54,660 --> 00:06:57,160 And we see something very interesting. 110 00:07:01,910 --> 00:07:03,310 Although it doesn't look like it, 111 00:07:03,310 --> 00:07:07,189 They start at the same time, and they end at the same time. 112 00:07:12,759 --> 00:07:15,500 Everybody here has a natural sense of timing, 113 00:07:16,079 --> 00:07:18,379 especially if you're athletic or if you're musical, 114 00:07:18,899 --> 00:07:21,560 because timing's built right into us. 115 00:07:22,300 --> 00:07:26,199 But the spacing for animation, we have to learn. 116 00:07:27,199 --> 00:07:30,720 And this is what we're going to achieve in this session. 117 00:07:31,240 --> 00:07:34,019 It takes a while, but you'll get it. 118 00:07:34,019 --> 00:07:44,160 This is the same bounce that we've seen before, a small hard ball, and here it is with its 119 00:07:44,160 --> 00:07:47,980 spacing positions. 120 00:07:47,980 --> 00:07:56,540 The spacing creates the feel of a small hard ball. 121 00:07:56,540 --> 00:08:17,560 Now here's a squashy cartoon one, and here it is with its spacing positions. 122 00:08:17,560 --> 00:08:36,169 Now this is a larger, slightly soft ball, and here it is with its spacing positions. 123 00:08:36,169 --> 00:08:47,200 Now this, we're just using a circle, but it's how we space those circles, how we cluster 124 00:08:47,200 --> 00:08:50,159 them that creates the illusion. 125 00:08:50,159 --> 00:09:02,710 In this case, a heavy bowling ball. 126 00:09:02,710 --> 00:09:07,460 Here's a light ping pong ball. 127 00:09:07,460 --> 00:09:19,820 We know it's light because of the timing and the spacing. 128 00:09:19,820 --> 00:09:37,750 one weighs almost nothing at all. Now let's take out every other drawing, making it twice 129 00:09:37,750 --> 00:10:04,169 as fast. Let's try it with an object. The chart, there was a, if we take Mickey Mouse 130 00:10:04,169 --> 00:10:09,710 or something, or a mouse, they all look the same at the time, and he's moving from here 131 00:10:09,710 --> 00:10:22,029 to here with the head, okay, and the hand is up here and it's going to go down into 132 00:10:22,029 --> 00:10:34,679 here. And say he's got a tail that's going from there and it's going to go down into 133 00:10:34,679 --> 00:10:42,240 here. You know, we have these charts on the drawings, right, telling you the spacing of 134 00:10:42,240 --> 00:10:49,940 the drawings. They're either here or here. Grimm would have a, he would do an, you'd 135 00:10:49,940 --> 00:10:54,860 think that would be an arc and then he put a little chart on it say it's like 136 00:10:54,860 --> 00:11:01,240 this you know it's just slowing into that and then you have a different one 137 00:11:01,240 --> 00:11:08,460 on the nose maybe it was like that and then you have an even one on the tail 138 00:11:08,460 --> 00:11:15,210 and you have these little charts on the drawings everything doesn't happen at 139 00:11:15,210 --> 00:11:21,389 once our generic mouse is going to move the hand the head and the tail at 140 00:11:21,389 --> 00:11:23,429 at different speeds. 141 00:11:23,429 --> 00:11:26,990 This is why they developed separate little charts, 142 00:11:26,990 --> 00:11:30,929 different charts for different parts. 143 00:11:30,929 --> 00:11:36,419 The nose is going down uneven. 144 00:11:36,419 --> 00:11:43,200 The finger goes down, easing out, and easing in, uneven. 145 00:11:43,200 --> 00:11:48,440 Say the tail goes down even. 146 00:11:48,440 --> 00:11:51,100 Each part has different spacing, but it all 147 00:11:51,100 --> 00:11:53,820 takes place in the same amount of time. 148 00:11:53,820 --> 00:11:55,820 They put different charts for different parts 149 00:11:55,820 --> 00:11:58,559 so that everything didn't happen at the same rate. 150 00:11:59,240 --> 00:12:00,639 This loosened things up. 151 00:12:03,019 --> 00:12:05,580 So it isn't like a robot, you know. 152 00:12:06,799 --> 00:12:08,080 So you break everything up. 153 00:12:08,879 --> 00:12:09,740 Is that clear? 154 00:12:11,179 --> 00:12:12,320 Ken would always make me, 155 00:12:12,879 --> 00:12:14,700 I would always try to start drawing 156 00:12:14,700 --> 00:12:16,919 because that was what I felt most comfortable with. 157 00:12:17,240 --> 00:12:18,700 And he'd say, no, God damn it. 158 00:12:19,100 --> 00:12:20,639 He said, do the timing. 159 00:12:21,100 --> 00:12:22,120 And he would make me, 160 00:12:22,120 --> 00:12:26,019 I don't want to get on the exposure sheet yet 161 00:12:26,019 --> 00:12:28,899 but 162 00:12:28,899 --> 00:12:31,000 if this is a 163 00:12:31,000 --> 00:12:33,220 classic Disney sheet 164 00:12:33,220 --> 00:12:35,460 four seconds, everybody knows what these things look like 165 00:12:35,460 --> 00:12:36,600 computer guys 166 00:12:36,600 --> 00:12:39,720 they're just four seconds 167 00:12:39,720 --> 00:12:41,059 on the page or six feet 168 00:12:41,059 --> 00:12:43,200 and Ken would say, look 169 00:12:43,200 --> 00:12:45,419 where does he hit the ground there 170 00:12:45,419 --> 00:12:47,259 mark it, there's your accent 171 00:12:47,259 --> 00:12:49,100 and where's your next hit, okay here 172 00:12:49,100 --> 00:12:51,740 okay, and you got two little hits here 173 00:12:51,740 --> 00:12:52,740 and here, okay 174 00:12:52,740 --> 00:12:57,120 now put another drawing here get that hit and I would have to do these 175 00:12:57,120 --> 00:13:02,700 important drawings right so he'd say come on dick no drawing get a stopwatch 176 00:13:02,700 --> 00:13:06,779 or a metronome and let's act it out and he'd make me act it out whatever it was 177 00:13:06,779 --> 00:13:12,480 da da da da he say don't do it again and I have to do it again and again and 178 00:13:12,480 --> 00:13:17,580 again till I had it clear in my mind what I wanted and and he had it clear in 179 00:13:17,580 --> 00:13:22,899 his mind he said those are the hits so he's doing the timing first then he's 180 00:13:22,899 --> 00:13:27,360 gonna go in and animate it once he's got his keys but we're coming to that this 181 00:13:27,360 --> 00:13:33,080 is how the chart what I'm trying how it got over to this part of the field 182 00:13:33,080 --> 00:13:37,399 everything will get clearer as we go 183 00:13:40,889 --> 00:13:45,549 for those of our us that don't aren't familiar with animating on paper these 184 00:13:45,549 --> 00:13:49,330 two drawings are gonna be on separate sheets of paper yeah then where do the 185 00:13:49,330 --> 00:13:54,850 charts end up where the charts go I mean we're drawing them on one on one page 186 00:13:54,850 --> 00:13:59,769 either the first one or the last one okay we would draw it on and you draw 187 00:13:59,769 --> 00:14:04,830 the frame numbers yeah okay and we might we of course would probably put in some 188 00:14:04,830 --> 00:14:11,730 more drawings before we handed it to some poor assistant okay anyone yeah 189 00:14:11,730 --> 00:14:13,669 That's how I don't know how you guys do that. 190 00:14:16,129 --> 00:14:19,070 Yeah, well, we don't do it necessarily this way. 191 00:14:19,389 --> 00:14:20,389 Maybe we should. 192 00:14:23,019 --> 00:14:24,919 This is the history of charts. 193 00:14:25,559 --> 00:14:29,120 But whether you're drawing this or creating this in the computer, 194 00:14:29,679 --> 00:14:31,159 the principle is the same. 195 00:14:31,700 --> 00:14:34,139 Different parts move at different speeds. 196 00:14:36,100 --> 00:14:41,679 I was lucky enough to know this guy, Dick Humer, which is odd. 197 00:14:41,679 --> 00:14:42,779 He was a Disney story member. 198 00:14:42,860 --> 00:14:44,019 His name was spelt like this. 199 00:14:46,059 --> 00:14:49,259 And he was one of the main first story guys on Snow White. 200 00:14:49,480 --> 00:14:52,879 And he and Joe Grant were the story people on Dumbo. 201 00:14:52,960 --> 00:14:57,159 And he was also co-storied Fantasia and everything. 202 00:14:57,740 --> 00:15:05,259 But he had been the top New York animator, doing Mutt & Jeffs in sort of 19, I don't know, in the 20s. 203 00:15:05,919 --> 00:15:07,759 And Dick was a good draftsman. 204 00:15:08,120 --> 00:15:09,480 And he also did comic strips. 205 00:15:09,480 --> 00:15:14,120 Rather good drawing and stuff. 206 00:15:15,460 --> 00:15:21,080 And he was the leading animator. 207 00:15:22,379 --> 00:15:25,740 And he would do all the drawings. 208 00:15:25,820 --> 00:15:33,960 If he was doing drawing one, he would just do drawing one, two, three, four, and five. 209 00:15:33,960 --> 00:15:41,379 right and and the head of the studio van buren or whoever it was said gee dick the work's wonderful 210 00:15:41,379 --> 00:15:47,440 but we wish we could get more of it and so dick said well if you give me somebody else to put in 211 00:15:47,440 --> 00:15:56,559 here um to put in two and four put in these in the in between drawings i'll uh 212 00:15:56,559 --> 00:15:59,419 put in the 213 00:15:59,419 --> 00:16:02,200 I'll get twice as much work done 214 00:16:02,200 --> 00:16:03,600 so 215 00:16:03,600 --> 00:16:05,720 that was the invention 216 00:16:05,720 --> 00:16:07,980 Dick invented the in-betweener 217 00:16:07,980 --> 00:16:11,740 because they used to just work 218 00:16:11,740 --> 00:16:12,659 kind of straight ahead 219 00:16:12,659 --> 00:16:14,159 you know just drawing things 220 00:16:14,159 --> 00:16:16,240 and then he would just 221 00:16:16,240 --> 00:16:17,299 do every other drawing 222 00:16:17,299 --> 00:16:18,539 and then some other 223 00:16:18,539 --> 00:16:20,279 or several people 224 00:16:20,279 --> 00:16:21,539 just put in the in-between ones 225 00:16:21,539 --> 00:16:24,419 if we have 226 00:16:24,419 --> 00:16:27,860 drawing one 227 00:16:27,860 --> 00:16:47,929 is our extreme. I'm calling this an extreme, not a key. This is important, okay? I'm doing, 228 00:16:48,090 --> 00:16:54,049 as we're doing here, the one in the middle, for purposes of this class, I would like to 229 00:16:54,049 --> 00:17:10,980 call the breakdown. We spell it this way. We just break down, break down, and we underline 230 00:17:10,980 --> 00:17:22,730 it and that's number three okay and number two and number four are just plain in in-betweens 231 00:17:22,730 --> 00:17:34,759 if you want to be intellectual about it an extreme is wherever you get a change of direction 232 00:17:34,759 --> 00:17:43,299 it's or or you could say when you start an action or end an action let's do it again 233 00:17:43,299 --> 00:17:49,519 calling it number nine we just have we're doing drawing one an extreme number nine 234 00:17:49,519 --> 00:17:51,359 an extreme. 235 00:18:07,240 --> 00:18:08,759 The one in the middle is five. 236 00:18:09,799 --> 00:18:10,539 The one in the middle, 237 00:18:10,720 --> 00:18:11,599 which would be the breakdown. 238 00:18:14,519 --> 00:18:15,980 One in there is four, 239 00:18:16,460 --> 00:18:17,339 six, 240 00:18:17,740 --> 00:18:18,460 then you got 241 00:18:18,460 --> 00:18:21,880 seven, 242 00:18:22,960 --> 00:18:23,359 eight. 243 00:18:25,059 --> 00:18:25,480 It doesn't matter, 244 00:18:25,559 --> 00:18:26,839 you put them above or below. 245 00:18:29,299 --> 00:18:29,740 Okay. 246 00:18:31,299 --> 00:18:32,980 And this is what they call 247 00:18:32,980 --> 00:18:35,640 in the trade 248 00:18:35,640 --> 00:18:36,859 the slow 249 00:18:36,859 --> 00:18:40,819 that's the slow out 250 00:18:40,819 --> 00:18:42,400 we're slowing out of drawing one 251 00:18:42,400 --> 00:18:45,819 and we're slowing in 252 00:18:45,819 --> 00:18:47,059 to draw 253 00:18:47,059 --> 00:18:48,380 we put the one in the middle 254 00:18:48,380 --> 00:18:48,960 smack 255 00:18:48,960 --> 00:18:50,319 important drawing 256 00:18:50,319 --> 00:18:51,180 and then we're slowing 257 00:18:51,180 --> 00:18:53,319 in 258 00:18:53,319 --> 00:18:55,099 to drawing nine 259 00:18:55,099 --> 00:18:58,079 I always get balled up 260 00:18:58,079 --> 00:18:59,279 with slowing out 261 00:18:59,279 --> 00:18:59,900 and slowing in 262 00:18:59,900 --> 00:19:00,859 I think of them backwards 263 00:19:00,859 --> 00:19:01,440 and everything 264 00:19:01,440 --> 00:19:02,619 the best way 265 00:19:02,619 --> 00:19:04,019 is the way the computer guys 266 00:19:04,019 --> 00:19:05,660 you talk about easing in 267 00:19:05,660 --> 00:19:06,339 and easing out 268 00:19:06,339 --> 00:19:14,380 it's much better isn't it ease out and ease in we can show this with a pendulum 269 00:19:14,380 --> 00:19:19,900 here's the arc that the pendulum will swing in and here's the breakdown or 270 00:19:19,900 --> 00:19:28,460 passing position add in-betweens this is what it looks like when you don't have 271 00:19:28,460 --> 00:19:40,140 an ease in or an ease out now we add a slight ease in and ease out both ends 272 00:19:40,140 --> 00:19:42,619 and it's more convincing. 273 00:19:45,339 --> 00:19:47,400 Now we'll add in two more positions. 274 00:19:48,400 --> 00:19:49,920 Gives us a nice result. 275 00:19:54,829 --> 00:19:58,529 But four more positions gives us an even better result. 276 00:19:59,470 --> 00:20:02,109 And we get a really nice ease in and ease out. 277 00:20:07,099 --> 00:20:08,500 Let's do it with a finger. 278 00:20:09,859 --> 00:20:11,859 We're easing out of drawing one. 279 00:20:17,869 --> 00:20:18,609 Same thing. 280 00:20:19,529 --> 00:20:22,829 Easing out of drawing one with more in-betweens. 281 00:20:22,829 --> 00:20:38,490 now we're going to ease in to drawing five cushion in now we'll ease in with 282 00:20:38,490 --> 00:20:51,920 more in-betweens added now we're going to ease out of the first position and 283 00:20:51,920 --> 00:21:05,069 ease in to the second position we'll add in-betweens and it'll be even clearer 284 00:21:05,069 --> 00:21:18,970 Ken Harris always he thought terribly simply and you just say he would say 285 00:21:18,970 --> 00:21:22,769 we're cushion cushioning this would be cushioning if somebody throws you a 286 00:21:22,769 --> 00:21:28,769 baseball and you catch it, he'd say, well, it cushions, you know, you just cushion. So 287 00:21:28,769 --> 00:21:43,079 you're slowing in or easing in. I've seen California animators do almost as bad as this. 288 00:21:43,079 --> 00:21:57,920 If this is a Panavision screen, Panavision paper, they will do this. That's drawing one 289 00:21:57,920 --> 00:22:00,660 and that's drawing 290 00:22:00,660 --> 00:22:02,359 96 291 00:22:02,359 --> 00:22:06,039 let's make it 196 292 00:22:06,039 --> 00:22:10,339 and they'll put a chart on this thing 293 00:22:10,339 --> 00:22:18,140 and they'll go play tennis 294 00:22:18,140 --> 00:22:19,559 you know 295 00:22:19,559 --> 00:22:20,700 and you say 296 00:22:20,700 --> 00:22:22,180 Jesus you look terrible 297 00:22:22,180 --> 00:22:23,799 the assistant's no good 298 00:22:23,799 --> 00:22:24,880 the assistant's no good 299 00:22:24,880 --> 00:22:26,119 absolutely rubbish 300 00:22:26,119 --> 00:22:26,619 you know 301 00:22:26,619 --> 00:22:27,720 I gave it to him 302 00:22:27,720 --> 00:22:28,420 I gave it to him 303 00:22:28,420 --> 00:22:30,000 I know my job 304 00:22:30,000 --> 00:22:40,859 See? Incidentally, most actions in life are on an arc. They follow arcs, unless you're doing 305 00:22:40,859 --> 00:22:52,509 something in a straight line, like a punch. Arcs are beautiful to watch. Straight lines 306 00:22:52,509 --> 00:23:12,140 give power. A pendulum eases in and out and follows an arc. Not like this. How are 307 00:23:12,140 --> 00:23:25,900 we going to in-between these positions? Do we join them up like this? Usually we 308 00:23:25,900 --> 00:23:31,460 get something half-assed. Something like this. Neither one thing nor another 309 00:23:31,460 --> 00:23:34,779 because the in-betweener doesn't understand arcs. 310 00:23:35,599 --> 00:23:37,539 When we really wanted this, 311 00:23:43,519 --> 00:23:46,519 just this lifting arm follows three arcs, 312 00:23:47,160 --> 00:23:53,359 the elbow, the wrist, and the tips of the fingers. 313 00:24:02,930 --> 00:24:04,650 I got a job at UPA, 314 00:24:05,430 --> 00:24:09,049 and immediately after two or three weeks as head of Trace and Paint, 315 00:24:09,950 --> 00:24:11,470 they found I could animate. 316 00:24:12,470 --> 00:24:13,990 Then they said, well, you have to have an assistant. 317 00:24:14,609 --> 00:24:16,750 So they gave me quite a skilled artist. 318 00:24:17,849 --> 00:24:19,970 And Charlie was my assistant. 319 00:24:21,509 --> 00:24:23,250 And Charlie was, he was good. 320 00:24:23,490 --> 00:24:24,109 He was a good guy. 321 00:24:24,170 --> 00:24:25,329 But Charlie didn't like. 322 00:24:26,750 --> 00:24:30,410 Charlie would do, I'll do it in color just to make it clear. 323 00:24:30,529 --> 00:24:36,150 Charlie would do a nice little drawing right in the middle between one and three. 324 00:24:39,529 --> 00:24:41,269 And he'd get the hair just right. 325 00:24:42,789 --> 00:24:44,769 And he'd do a nice drawing in here. 326 00:24:45,369 --> 00:25:01,509 But Charlie didn't like the way Leo Salkin, the head of the studio, had designed the eyeballs. 327 00:25:01,930 --> 00:25:02,089 See? 328 00:25:02,650 --> 00:25:04,589 Charlie liked eyeballs that were like this. 329 00:25:07,470 --> 00:25:16,750 So for about 30 seconds of material, when it came out, you had the eyes on the screen doing this. 330 00:25:20,009 --> 00:25:22,970 Everything else was going, hello there, and it was going... 331 00:25:22,970 --> 00:25:28,750 all the time so I started doing all the drawings myself and got Charlie to work 332 00:25:28,750 --> 00:25:33,529 with somebody else and and and I didn't learn until many years later how to use 333 00:25:33,529 --> 00:25:38,269 an assistant because I was terrified of this happening again we had it on the 334 00:25:38,269 --> 00:25:43,309 rabbit because we were hiring people coming in off the street there's drawing 335 00:25:43,309 --> 00:25:47,769 one this is drawing five of a coffee cup which say is in the live-action actors 336 00:25:47,769 --> 00:26:00,099 hand and the in-between say the the breakdown is a good drawing the one in 337 00:26:00,099 --> 00:26:03,279 the middle would be like this because the guy didn't know anything about 338 00:26:03,279 --> 00:26:10,779 perspective so of course you're gonna get that on the screen what a little 339 00:26:10,779 --> 00:26:15,319 little little little little I mean it was wild sometimes you'd even have them 340 00:26:15,319 --> 00:26:22,700 like that because they didn't know perspective well you see it all the time 341 00:26:22,700 --> 00:26:29,420 on bad animation isn't it I mean Milt when he went to Disney early on he was 342 00:26:29,420 --> 00:26:35,839 this be 1934 I think he went and he met the great Bill Titler and tight and he 343 00:26:35,839 --> 00:26:40,519 said I how do you do you know and he said I'm in the I'm in the assistant 344 00:26:40,519 --> 00:26:46,279 pool and tight or the in-between pool or something and tightly says oh yeah how 345 00:26:46,279 --> 00:26:51,140 many scenes did you cock up lately that's how they were these tough tough 346 00:26:51,140 --> 00:27:02,710 guys so wobble so you could say the assistant work is really volume control 347 00:27:02,710 --> 00:27:10,190 you know just throwing that in the the it's not without with the graphic stuff 348 00:27:10,190 --> 00:27:13,069 It's not line quality, although that may be important on a commercial. 349 00:27:13,710 --> 00:27:16,769 It's where you put those lines to hold those volumes together. 350 00:27:17,250 --> 00:27:20,849 Assistant work is basically volume control. 351 00:27:21,829 --> 00:27:22,910 And so should the animator. 352 00:27:24,170 --> 00:27:28,970 We're controlling the volumes as this hand Marvel Comics style goes around, 353 00:27:29,329 --> 00:27:31,890 like in a Spielberg movie, to get you. 354 00:27:32,529 --> 00:27:34,150 Well, that can't be wobbling. 355 00:27:34,269 --> 00:27:36,609 That's got to be consistent as it turns. 356 00:27:36,609 --> 00:27:40,369 So, you've got to be able to handle the volumes. 357 00:27:44,349 --> 00:27:44,869 Okay. 358 00:27:45,750 --> 00:27:47,609 There's a... 359 00:27:48,329 --> 00:27:51,549 Just incidentally, if you're doing a... 360 00:27:51,549 --> 00:27:53,470 If an animator's doing this drawing, 361 00:27:54,930 --> 00:27:57,750 one is extreme, he's going to number four. 362 00:27:59,589 --> 00:28:03,450 If he's going to do position... 363 00:28:03,450 --> 00:28:11,150 He's going to put two in thirds, divisions 33 and a third percent of the way towards there. 364 00:28:11,750 --> 00:28:14,670 He should not do that to the assistant. That's not fair. 365 00:28:15,410 --> 00:28:21,029 He should at least do drawing one and two, say, himself, 366 00:28:21,509 --> 00:28:27,650 and leave the assistant to drop one in between those two. 367 00:28:27,650 --> 00:28:35,190 it's it's it's not going to work leaving what they call thirds like that or he 368 00:28:35,190 --> 00:28:41,990 should draw one and three so the assistant can drop the one equal 369 00:28:41,990 --> 00:28:48,210 divisions in the middle if the animators lucky enough to have an assistant he 370 00:28:48,210 --> 00:28:55,190 still does enough work to have ironclad control over the scene this stuff may 371 00:28:55,190 --> 00:29:00,109 all seem very basic but you will see how damned important it is when we start 372 00:29:00,109 --> 00:29:05,569 putting it all together in a sophisticated way if we don't get this 373 00:29:05,569 --> 00:29:11,490 basic stuff right we're gonna build our house on a shaky foundation let's review 374 00:29:11,490 --> 00:29:15,970 we've shown the difference between timing and spacing we've shown how the 375 00:29:15,970 --> 00:29:22,769 chart was born we've shown about easing in and easing out we've shown volume 376 00:29:22,769 --> 00:29:29,430 control and arcs. Now the next session we'll be building on this. We'll start a 377 00:29:29,430 --> 00:29:35,210 scene and we'll find out what do you do first, then what do you do, what do you do 378 00:29:35,210 --> 00:29:38,549 after that, then what's the third, what's the fourth, what's the fifth thing that 379 00:29:38,549 --> 00:29:45,289 you do. We'll tackle the work method, the ideal work method, and how to organize 380 00:29:45,289 --> 00:29:48,009 our material. 381 00:29:52,769 --> 00:30:04,910 Thank you for watching!