1 00:00:00,000 --> 00:00:07,259 We're going to be playing Chincho, and in order to play the most common variant of the game, you'll have to own a deck of Spanish cards. 2 00:00:07,879 --> 00:00:14,580 Now, out of this deck, you may substitute any cards valid at 8 and 9 points, and also be joked. 3 00:00:14,960 --> 00:00:17,940 The objective of the game is to combine 6 total cards. 4 00:00:18,399 --> 00:00:28,760 Now, this can be done either by combining a series of consecutive cards of the same suit, or a series of same-valued cards of different suits. 5 00:00:28,760 --> 00:00:32,759 These combinations have to be at least three cards long. 6 00:00:32,759 --> 00:00:34,759 The card distribution goes like this. 7 00:00:34,759 --> 00:00:36,759 Each player must take a card. 8 00:00:36,759 --> 00:00:43,100 We reveal both values of the cards. 9 00:00:43,100 --> 00:00:50,100 The player with the highest value card, in this case my opponent, is called Hand. 10 00:00:50,100 --> 00:00:57,100 The person to the left, Hand, is the one who will shuffle out the cards. 11 00:00:57,100 --> 00:01:06,099 And now my opponent can begin playing, but only after I've placed this card marking the beginning of the pile. 12 00:01:06,099 --> 00:01:20,099 The cycle of the game goes like this. Once a player reaches his turn, he must take a card from the stack and choose one of his cards to place on top of the pile. 13 00:01:20,099 --> 00:01:25,099 This can be, as in this example, the card that he's gotten. 14 00:01:25,099 --> 00:01:34,420 Now, if he wanted to close off the round, he would take one of these cards and then 15 00:01:34,420 --> 00:01:37,900 place it upside down on top of the pile. 16 00:01:37,900 --> 00:01:40,939 And now the counting process can begin. 17 00:01:40,939 --> 00:01:47,620 Once our rounds have been closed and both hands are revealed, we can choose a spare 18 00:01:47,620 --> 00:01:54,420 card from the opponent to extend an already existing combination of our own. 19 00:01:54,420 --> 00:02:00,099 counting process can begin. This is the deciding factor of the game as the goal is to not reach 20 00:02:00,099 --> 00:02:05,340 a certain number after a series of rounds. Let's imagine the example of the number being 21 00:02:05,340 --> 00:02:16,580 100. Now, we've got to learn the rules of counting, summing and subtracting. Now, if 22 00:02:16,580 --> 00:02:23,219 a combination, which remember has to be at least 3 cards long, isn't a consecutive series 23 00:02:23,219 --> 00:02:30,759 of 7 cards of the same suit, then we don't do anything, we sum 0 points. 24 00:02:30,759 --> 00:02:36,039 Now if it's the previously mentioned example, we subtract 20 points from our score, and 25 00:02:36,039 --> 00:02:42,259 if we manage to combine all 7 cards in our hand, then we subtract 10 points. 26 00:02:42,259 --> 00:02:50,259 Now in this example we have a character in the card. 27 00:02:50,259 --> 00:02:59,539 Now, the value is 10, but since it is a character and all character cards are valued at 10, we sum 10 points to our score. 28 00:03:00,259 --> 00:03:09,360 Now, in this case, if my opponent had a card valued at 2, he will sum 2 points to his score. 29 00:03:10,080 --> 00:03:13,840 And after a series of rounds, a winner will do rise.