1 00:00:00,000 --> 00:00:08,000 My Outro For My 20th Birthday 2 00:00:30,000 --> 00:00:41,880 Coming up on Destination Tomorrow, we'll discover that playing video games might help people 3 00:00:41,880 --> 00:00:46,720 with Attention Deficit Hyperactivity Disorder control their behavior. We'll also see how 4 00:00:46,720 --> 00:00:52,120 new technologies are making air travel safer and more efficient. And we'll meet an engineer 5 00:00:52,120 --> 00:00:58,280 who developed a wingless vehicle that revolutionized spacecraft designs. All this and more, next 6 00:00:58,280 --> 00:01:03,320 on Destination Tomorrow. 7 00:01:03,320 --> 00:01:08,080 Hello everyone, I'm Steele McGonigal. And I'm Kara O'Brien. Welcome to Destination Tomorrow. 8 00:01:08,080 --> 00:01:12,200 This program will uncover how past, present and future research is creating today's knowledge 9 00:01:12,200 --> 00:01:15,280 to answer the questions and solve the challenges of tomorrow. 10 00:01:15,280 --> 00:01:19,760 The International Space Station orbits the Earth every 90 minutes and will provide an 11 00:01:19,760 --> 00:01:25,760 orbital laboratory in a reduced gravity environment for long-term research. This microgravity 12 00:01:25,760 --> 00:01:30,080 environment gives researchers an opportunity to study the fundamental states of matter 13 00:01:30,080 --> 00:01:34,120 – solids, liquids and gases – and the forces that affect them. 14 00:01:34,120 --> 00:01:38,560 A unique facility at NASA Glenn is able to conduct microgravity research here on Earth. 15 00:01:38,560 --> 00:01:42,280 NASA researchers can study how the lack of gravity will affect the experiments before 16 00:01:42,280 --> 00:01:46,920 they are brought into space. Jennifer Pulley takes us inside NASA Glenn's 2.2 second drop 17 00:01:46,920 --> 00:01:47,920 tower. 18 00:01:47,920 --> 00:01:57,840 By now, you've all seen astronauts and objects floating around inside an orbiting spacecraft, 19 00:01:57,840 --> 00:02:03,640 seemingly free of Earth's gravitational field. But these images are misleading. In fact, 20 00:02:03,640 --> 00:02:09,240 these objects are actually not floating, but in a state of continuous freefall. Any object 21 00:02:09,240 --> 00:02:15,400 in freefall experiences microgravity, or weightlessness, which occurs when the object falls towards 22 00:02:15,400 --> 00:02:21,040 the Earth. Before NASA researchers send experiments on board shuttle missions or to the International 23 00:02:21,040 --> 00:02:26,480 Space Station, they often test them here on Earth. But how do you replicate microgravity 24 00:02:26,480 --> 00:02:31,920 here on Earth? NASA Glenn has been conducting microgravity experiments since the 1960s in 25 00:02:31,920 --> 00:02:37,720 drop towers like this. These facilities rely on freefall of the experiment to produce a 26 00:02:37,720 --> 00:02:44,240 microgravity environment. Here, NASA can test experiments in a reduced gravity environment, 27 00:02:44,240 --> 00:02:50,280 similar to orbiting in space. The 2.2 second drop tower is one of two microgravity facilities 28 00:02:50,280 --> 00:02:56,000 here at the Glenn Research Center. This facility is just under 80 feet tall. We can drop experiments 29 00:02:56,000 --> 00:03:00,800 in this facility weighing up to 350 pounds. They'll reach a terminal velocity of almost 30 00:03:00,800 --> 00:03:04,760 50 miles per hour just before they hit the airbag at the bottom of the tower. We create 31 00:03:04,760 --> 00:03:10,120 microgravity for 2.2 seconds here. You said microgravity. Do you mean weightlessness? 32 00:03:10,120 --> 00:03:15,360 Yes, that's exactly right. Microgravity is weightlessness. Astronauts experience that 33 00:03:15,360 --> 00:03:18,960 in orbit all the time. But we need to create that down here on the Earth, and we can do 34 00:03:18,960 --> 00:03:27,660 that here in the 2.2 second drop tower. This is how a drop tower experiment works. Researchers 35 00:03:27,660 --> 00:03:33,840 place their experiments inside an aluminum frame, also called a rig. Experiment rigs 36 00:03:33,840 --> 00:03:39,000 are then placed inside a drag shield, but are not attached to it. Once assembled, the 37 00:03:39,000 --> 00:03:46,240 experiment package is lifted to the top of the tower, then released. When the experiment 38 00:03:46,240 --> 00:03:54,280 is dropped, it experiences microgravity, or zero-g, for 2.2 seconds. The drag shield protects 39 00:03:54,280 --> 00:03:58,920 the experiment from aerodynamic drag during the drop, which allows the experiment rig 40 00:03:58,920 --> 00:04:05,200 to fall freely a distance of 7.5 inches. The experiment experiences weightlessness, similar 41 00:04:05,200 --> 00:04:09,640 to what would be expected in space. Here in the drop tower, what happens is the experiment 42 00:04:09,640 --> 00:04:14,400 falls through the tower inside the drag shield. The drag shield is being slowed down by the 43 00:04:14,400 --> 00:04:19,520 aerodynamic drag as it approaches 50 miles an hour as it nears the bottom of the tower. 44 00:04:19,520 --> 00:04:24,720 The experiment inside, however, is falling through 7.5 inches inside the drag shield 45 00:04:24,720 --> 00:04:29,400 and is unaware of the aerodynamic drag that's occurring around it. There's three kinds of 46 00:04:29,400 --> 00:04:33,960 microgravity experiments we perform. Most of our work is centered on combustion. All 47 00:04:33,960 --> 00:04:38,320 the experiments are basically the same internally. There's a power system. There's a computer 48 00:04:38,320 --> 00:04:42,960 system on board to control the experiment as it falls through the tower. There's a diagnostic 49 00:04:42,960 --> 00:04:46,400 system on board, which takes the imaging or the pressure or temperature data from the 50 00:04:46,400 --> 00:04:51,000 experiment as it falls. And then there's the experiment itself, the thing that's actually 51 00:04:51,000 --> 00:04:54,840 burning or the liquid that's moving around inside the experiment. And we get all this 52 00:04:54,840 --> 00:04:59,200 ready, raise the experiment to the top of the tower that we have now, and we close it 53 00:04:59,200 --> 00:05:01,200 up, package it up, do a countdown. 54 00:05:08,200 --> 00:05:12,200 And as the experiment falls through the tower, it's in microgravity. That's when the experiment runs. 55 00:05:12,200 --> 00:05:17,200 Why do we conduct microgravity experiments here on Earth when we can easily conduct them in space? 56 00:05:17,200 --> 00:05:23,200 Well, actually to conduct them in space is quite expensive. The numbers I've heard is about $10,000 per 57 00:05:23,200 --> 00:05:28,200 pound just to lift the experiment into space. Not to mention the cost of having the astronaut 58 00:05:28,200 --> 00:05:32,200 operate the experiment while it's up there. Here in the drop tower, it's quite a bit less 59 00:05:32,200 --> 00:05:36,200 expensive to do that. And if we make a mistake, we can go back and run the experiment again 60 00:05:36,200 --> 00:05:42,200 quite rapidly. Our researchers set up the parameters for the experiments that do go up to space 61 00:05:42,200 --> 00:05:43,200 right here in the drop tower. 62 00:05:43,200 --> 00:05:49,200 So how do the combustion experiments that you conduct here at this facility in microgravity 63 00:05:49,200 --> 00:05:52,200 affect me, the general public? 64 00:05:52,200 --> 00:05:57,200 Well, the whole idea here is to understand combustion at the fundamental level. Once 65 00:05:57,200 --> 00:06:02,200 we understand that, we can go out and make cleaner-burning engines, cleaner-burning power 66 00:06:02,200 --> 00:06:06,200 plants, which means less pollution in the air. So we're less fuel-dependent, and we have a cleaner 67 00:06:06,200 --> 00:06:08,200 environment. 68 00:06:08,200 --> 00:06:13,200 The 2.2-second drop tower was originally built in 1948 to house a distillation tower for making jet 69 00:06:13,200 --> 00:06:18,200 fuel. In the mid-1960s, the need to perform reduced-gravity research in support of the space 70 00:06:18,200 --> 00:06:21,200 program saved the facility from being torn down. 71 00:06:21,200 --> 00:06:25,200 Coming up, we'll see how playing video games can help people overcome Attention Deficit 72 00:06:25,200 --> 00:06:30,200 Hyperactivity Disorder. But first, did you know NASA uses a specially adapted plane nicknamed the 73 00:06:30,200 --> 00:06:35,200 Vomit Comet that creates microgravity here on Earth? When the plane reaches the top of a 74 00:06:35,200 --> 00:06:40,200 parabolic trajectory, the occupants temporarily become weightless, experiencing what it is like to 75 00:06:40,200 --> 00:06:44,200 fly in space. 76 00:06:44,200 --> 00:06:48,200 It seems like video games are just about everywhere. People have them in their homes, on their 77 00:06:48,200 --> 00:06:54,200 computers, and even small handheld versions. NASA uses simulators, which are similar to video games, 78 00:06:54,200 --> 00:07:00,200 to train and help pilots stay focused while flying a plane. Derived from this research, NASA 79 00:07:00,200 --> 00:07:05,200 researchers have incorporated the use of video games to help treat patients with Attention Deficit 80 00:07:05,200 --> 00:07:14,200 Hyperactivity Disorder. Linda Beth Bureau explains. 81 00:07:14,200 --> 00:07:20,200 Have you ever met someone with Attention Deficit Hyperactivity Disorder, or ADHD? Chances are 82 00:07:20,200 --> 00:07:26,200 that you have. It is estimated that as many as 6 percent of all Americans suffer from this problem. 83 00:07:26,200 --> 00:07:32,200 Common symptoms of ADHD can include poor attention span, impulsive behavior, and in some cases 84 00:07:32,200 --> 00:07:38,200 hyperactivity. Currently, drug treatment is the most widely used approach to control the unwanted 85 00:07:38,200 --> 00:07:45,200 behavior associated with ADHD. But would you believe that playing video games might help people with 86 00:07:46,200 --> 00:07:52,200 ADHD control their behavior? Researchers at NASA Langley Research Center and Eastern Virginia Medical 87 00:07:52,200 --> 00:07:58,200 School have been conducting research which shows that the use of a specially adapted video game 88 00:07:58,200 --> 00:08:06,200 controller in conjunction with something called biofeedback may drastically change the way we treat ADHD. 89 00:08:06,200 --> 00:08:12,200 We came up with this idea for a way to treat ADHD in children with our work in flight simulators where 90 00:08:12,200 --> 00:08:18,200 we were interested in pilots' attentiveness and how to improve that. We connected their brainwaves to 91 00:08:18,200 --> 00:08:22,200 the flight simulators so that it affected how much control they had over the flight simulator. We 92 00:08:22,200 --> 00:08:27,200 decided that this might have some usefulness in brainwave biofeedback training, and we've 93 00:08:27,200 --> 00:08:33,200 substituted video games for the flight simulator, and that brought the element of motivation, the 94 00:08:33,200 --> 00:08:39,200 entertainment value, into biofeedback training. Biofeedback is a treatment technique that teaches 95 00:08:39,200 --> 00:08:45,200 patients to train and control normally involuntary body functions like brainwaves by using displays of 96 00:08:45,200 --> 00:08:50,200 signals from their own bodies. With the aid of a biofeedback machine, patients with ADHD can learn to 97 00:08:50,200 --> 00:08:56,200 train the brainwaves that are associated with focusing. Patients train these brainwaves by increasing 98 00:08:56,200 --> 00:09:02,200 the strength of high-frequency beta waves and decreasing the strength of low-frequency theta waves. 99 00:09:02,200 --> 00:09:08,200 Practicing these brainwave changes has been shown to lead to an improved ability to pay attention. 100 00:09:08,200 --> 00:09:14,200 These brainwaves can be trained much like an athlete trains his muscles. For example, when a pitcher 101 00:09:14,200 --> 00:09:19,200 throws a ball towards home plate, if he is off the mark, then he must adjust his delivery the next time he 102 00:09:19,200 --> 00:09:25,200 throws the ball. Biofeedback training works similarly. If a patient's brainwaves are not on target, then 103 00:09:25,200 --> 00:09:31,200 the patient must adjust his brainwaves to meet the desired goal. So, just as the pitcher uses his muscles 104 00:09:31,200 --> 00:09:36,200 to adjust his delivery, the patient uses his mind to adjust his brainwaves. 105 00:09:36,200 --> 00:09:43,200 Video games offers the element of motivation. They make the training, biofeedback training, entertaining 106 00:09:43,200 --> 00:09:49,200 for children. Biofeedback training typically is just showing children displays of their brainwaves and 107 00:09:49,200 --> 00:09:55,200 asking them to control that. What we've done is embedded that in an entertaining, enjoyable activity. 108 00:09:55,200 --> 00:10:01,200 This technology works by connecting a child's brainwaves to a video game controller. 109 00:10:01,200 --> 00:10:07,200 In the NASA EVMS study, several off-the-shelf video games would link to the biofeedback signal from the 110 00:10:07,200 --> 00:10:13,200 patient's brainwaves through the handheld controller that guides the game's action. When the game was 111 00:10:13,200 --> 00:10:19,200 activated, the patient's brainwaves actually became a part of the game. It works like this. While a patient 112 00:10:19,200 --> 00:10:25,200 is playing a car racing game, for example, the sensors pick up high-frequency beta waves and low-frequency 113 00:10:25,200 --> 00:10:31,200 theta waves from the player's brain. If the biofeedback machine reads a higher percentage of theta waves, 114 00:10:31,200 --> 00:10:37,200 it sends a signal to the controller which lowers the top speed that the player's car can reach. 115 00:10:37,200 --> 00:10:43,200 To increase his top speed, the player must increase his percentage of beta waves. The player learns through 116 00:10:43,200 --> 00:10:49,200 trial and error to produce more beta waves and not limit his car's top speed. With enough training, 117 00:10:49,200 --> 00:10:55,200 changes in the patient's brain become automatic and can lead to improved attention and behavior all the time. 118 00:10:55,200 --> 00:11:01,200 I would like to see this available to people to be able to bring into their home and enjoy the benefits of 119 00:11:01,200 --> 00:11:05,200 biofeedback training through entertaining activities. 120 00:11:05,200 --> 00:11:11,200 Home versions of this technology are currently being developed that would incorporate sensors embedded into a 121 00:11:11,200 --> 00:11:17,200 helmet to measure players' brainwaves. If this technique continues to prove to be effective, one day kids may 122 00:11:17,200 --> 00:11:21,200 actually have a good excuse to play video games. 123 00:11:27,200 --> 00:11:33,200 We've all seen the space shuttle taking off, but most of us take its design for granted today. It wasn't too many 124 00:11:33,200 --> 00:11:39,200 years ago that this unusual design shape was considered impractical. That was until a resourceful engineer 125 00:11:39,200 --> 00:11:45,200 from NASA named Dale Reed began working on design shapes called lifting bodies, which would change the shape 126 00:11:45,200 --> 00:11:51,200 of a typical spacecraft. The lifting body concept evolved in the late 1950s as researchers considered 127 00:11:51,200 --> 00:11:57,200 alternatives to the simple ballistic design of space capsules. Many felt that astronauts should have a more 128 00:11:57,200 --> 00:12:03,200 sophisticated vehicle that they could fly back and land on Earth from space. The lifting body idea was unusual 129 00:12:03,200 --> 00:12:09,200 because the vehicle didn't have any wings. The shape of its body alone had sufficient lift to fly. 130 00:12:09,200 --> 00:12:15,200 Despite favorable research on lifting bodies, there was little support for a flight program at NASA headquarters. 131 00:12:15,200 --> 00:12:21,200 Engineer Dale Reed decided that a flight demonstration was needed before wingless aircraft could be taken seriously. 132 00:12:21,200 --> 00:12:27,200 So, in February 1962, he built a model lifting body and launched it from a radio-controlled mothership in his 133 00:12:27,200 --> 00:12:33,200 backyard. While Dale flew the model, his wife took home movies of these flights, which helped Reed convince his 134 00:12:33,200 --> 00:12:39,200 boss to give the go-ahead for the construction of a full-scale version. But they would have to build it without 135 00:12:39,200 --> 00:12:41,200 funding support from NASA headquarters. 136 00:12:41,200 --> 00:12:51,200 There was very little confidence among NASA headquarters planners of spacecraft missions in the lifting body 137 00:12:51,200 --> 00:13:01,200 concept. It was strictly a theory and an idea that a few technical people had. We flight test people felt that if we 138 00:13:01,200 --> 00:13:09,200 were to fly one of these and demonstrate that they can fly, then the lifting body would be considered for future 139 00:13:09,200 --> 00:13:11,200 designs for future spacecraft. 140 00:13:11,200 --> 00:13:19,200 NASA craftsmen and engineers took on the task and began building this new vehicle that they dubbed the M2F1. It was built 141 00:13:19,200 --> 00:13:23,200 with a tubular steel interior frame and a mahogany plywood shell. 142 00:13:23,200 --> 00:13:35,200 We did this on an informal basis. I was allowed to select my team of engineers and technicians that had experience in 143 00:13:35,200 --> 00:13:43,200 building home-built airplanes. And we proceeded with the design and construction of the vehicle in that fashion. 144 00:13:43,200 --> 00:13:49,200 Once the vehicle was done, Reed and other engineers towed the M2F1 across the desert runway with a souped-up Pontiac 145 00:13:49,200 --> 00:13:57,200 convertible. On April 5, 1963, pilot Milt Thompson lifted the M2F1's nose off the ground for the first time, proving the 146 00:13:57,200 --> 00:14:05,200 lifting body concept. Later tests were done with a NASA C-47 that lifted the M2F1 to about 12,000 feet and released it. 147 00:14:05,200 --> 00:14:13,200 The lifting body dove toward the ground at 150 mph, but the landing was smooth and the lifting body program was on its way. 148 00:14:14,200 --> 00:14:22,200 That was probably the most exciting thing in my career, with Milt Thompson being released at 12,000 feet, doing a successful 149 00:14:22,200 --> 00:14:34,200 flare out of a very steep approach and coming very softly on the lake bed. I feel very proud of the fact that we accomplished a very 150 00:14:35,200 --> 00:14:45,200 major milestone in history by demonstrating an airplane that can fly without wings and that can be applied to exciting designs of the 151 00:14:45,200 --> 00:14:49,200 future, especially in the spacecraft field. 152 00:14:49,200 --> 00:14:57,200 More than 400 ground tows and over 100 aircraft tow flights were carried out on the M2F1. The lifting body research was used 153 00:14:57,200 --> 00:15:03,200 heavily in the design of the space shuttle and is still being used today to design new vehicles like the X-38. 154 00:15:03,200 --> 00:15:09,200 The lifting body program has proven to be one of the most valuable programs in NASA history. 155 00:15:09,200 --> 00:15:16,200 During the course of the original lifting body program, six different lifting body shapes were flown a total of 230 times, eventually 156 00:15:16,200 --> 00:15:24,200 reaching an altitude of 90,000 feet and a speed of Mach 1.86. Coming up, we'll see how NASA researchers are developing new technologies that 157 00:15:24,200 --> 00:15:31,200 will make flying safer and more efficient. But first, did you know that the M2F1 was very inexpensive to build? 158 00:15:31,200 --> 00:15:39,200 The budget for the project was only about $30,000. In comparison, it is more expensive to operate an F-15 fighter for five hours. 159 00:15:43,200 --> 00:15:50,200 Have you ever been delayed at the airport? Chances are that you have. Most of us assume that flight delays are just an unfortunate part of 160 00:15:50,200 --> 00:15:59,200 traveling. Well, researchers at NASA are working on a program called Aviation Systems Capacity that just may make flight delays a thing of the past. 161 00:15:59,200 --> 00:16:03,200 Our own Jennifer Cortes takes us to NASA Ames to find out more. 162 00:16:09,200 --> 00:16:18,200 Have you ever been in this situation? Long lines at the airport? Your flight's been delayed again. Sitting on the runway waiting to take off or 163 00:16:18,200 --> 00:16:25,200 circling the airport waiting to land. Unfortunately, it seems as if delays and cancellations are becoming a routine part of travel. 164 00:16:25,200 --> 00:16:32,200 Over the next 20 years, the demand for air travel is expected to double, which could make these delay problems much more frequent. 165 00:16:32,200 --> 00:16:41,200 In fact, by the year 2012, there will be over 1 billion passengers traveling on domestic flights annually. But is there anything that can be done about 166 00:16:41,200 --> 00:16:53,200 these delays? Well, researchers at NASA are working on something called Aviation Systems Capacity, which may someday make flight delays a thing of the past. 167 00:16:53,200 --> 00:17:03,200 There are many factors that affect delays at major airports throughout the country. The major one is that there is just an exponential growth in the amount of 168 00:17:03,200 --> 00:17:12,200 traffic in the air traffic system. And unfortunately, we are just using the old air traffic control system that has been around for years. 169 00:17:12,200 --> 00:17:21,200 To better understand why some airport delays happen, think about your own rush hour traffic. As long as everyone is going the same speed, traffic moves 170 00:17:21,200 --> 00:17:32,200 smoothly. But if weather is bad or a few cars or trucks slow down, then huge backups can happen. That same basic thing is happening in the airport environment. 171 00:17:32,200 --> 00:17:41,200 Air traffic may be running smoothly, but if one plane is delayed because of weather, backups start to occur. Unfortunately, if planes are late leaving one 172 00:17:41,200 --> 00:17:52,200 airport, then those same planes arrive late at other airports, causing further delays. NASA's goal is to safely increase the capacity and productivity of national 173 00:17:52,200 --> 00:17:56,200 airspace by developing revolutionary operation systems and vehicles. 174 00:17:56,200 --> 00:18:07,200 Now, NASA has been working on three projects, and these three projects are aimed at trying to develop the technologies that will increase the capacity on the 175 00:18:08,200 --> 00:18:20,200 First two projects are the Advanced Air Transportation Technologies Project and the Terminal Area Productivity Project. Those two combined are looking at technologies that will help reduce the 176 00:18:20,200 --> 00:18:33,200 workload of both pilots and controllers at major airports. In addition to that, NASA is developing an aircraft that will be able to fly in and out of major airports without 177 00:18:33,200 --> 00:18:35,200 needing the runways. 178 00:18:35,200 --> 00:18:39,200 Frank, I know that you want to get aircraft in and out of airports faster. How are you going to do that? 179 00:18:39,200 --> 00:18:51,200 Well, Jen, since 70% of all delays in and out of major airports are caused by weather, NASA is working on technology that will allow traffic to safely come in and out of these major 180 00:18:52,200 --> 00:19:05,200 airports, even under bad weather. And so, in order to do that, NASA is working on a technology called Airborne Information for Lateral Spacing, which will provide the pilot the ability to see other 181 00:19:05,200 --> 00:19:17,200 traffic, even during the bad weather times, so that they can safely come in and out of these airports. So, based on doing that, we would be able to increase capacity at major airports. 182 00:19:18,200 --> 00:19:23,200 And the third element in the capacity program is the Short-Haul Civil Tilt-Rotor Project. 183 00:19:23,200 --> 00:19:41,200 The Civil Tilt-Rotor aircraft offers a unique opportunity to alleviate runway congestion at the busiest airports. With the advantage of vertical takeoffs and vertical landing, tilt-rotors don't rely on conventional runways and can bypass ground and air congestion, which reduces door-to-door trip times for passengers. 184 00:19:41,200 --> 00:19:49,200 With trips of less than 500 miles, tilt-rotors will reduce the amount of fixed-wing flights, which would free up runway space for larger aircraft. 185 00:19:49,200 --> 00:20:06,200 The benefits of the tilt-rotor are that you can take off and land vertically, and then you can fly like an airplane. So, it can fly twice as far and fast as a helicopter, and at its destination, the reverse occurs and it lands like a helicopter. 186 00:20:07,200 --> 00:20:34,200 And the big advantage is you don't need runways. And also, you don't even need airports. You can fly to small landing areas that we call vertiports, and these could be located much closer to where you're going or where you're coming from. And therefore, you avoid all of the congestion on the ground and at the airport and in the air. That's why I believe the tilt-rotor will revolutionize air travel. 187 00:20:35,200 --> 00:20:43,200 Some initial milestones for the Aviation Systems Capacity Program have already been accomplished and are currently being tested for future use in airports. 188 00:20:43,200 --> 00:20:49,200 We've all seen helicopters flying around, but do you know how they work? For some answers, we turn to Johnny Alonzo. 189 00:21:04,200 --> 00:21:30,200 For over 60 years, the helicopter has been one of the most versatile types of transportation around. It has the ability to fly forward, backwards, sideways, rise and descend vertically, and hover motionless in the air. 190 00:21:31,200 --> 00:21:37,200 Helicopters have been credited with saving over 3 million lives by transporting critically wounded people from accidents and war zones. 191 00:21:37,200 --> 00:21:43,200 They're also used for things like helping the police fight crime, fighting forest fires, and simple tasks like checking our roadway conditions. 192 00:21:43,200 --> 00:21:46,200 But have you ever wondered how helicopters fly? 193 00:21:46,200 --> 00:21:52,200 For some answers, I spoke with NASA Langley researcher Mike Watts at the Coast Guard Air Station, Elizabeth City. 194 00:21:52,200 --> 00:22:06,200 Johnny, to really understand how a helicopter flies, first let's go back to a fixed-wing world, a regular airplane, the kind with wings and an engine. 195 00:22:06,200 --> 00:22:16,200 Now, a fixed-wing has an engine, a jet, or a propeller to push you through the air, and that moves air over the wings, which provides lift that keeps it in the air. 196 00:22:17,200 --> 00:22:25,200 And obviously, from this helicopter, you can see we don't have normal wings, and we don't have a jet or a propeller on it to push you forward through the air. 197 00:22:25,200 --> 00:22:32,200 But what you do have is the main rotor blades. You can notice that these are shaped a lot like wings for a fixed-wing. 198 00:22:32,200 --> 00:22:38,200 The way you get them moving through the air is these rotate around in a circle, and that moves them through the air. 199 00:22:38,200 --> 00:22:44,200 They're shaped just like a wing, so that provides a lift force that lifts the helicopter off the ground. 200 00:22:45,200 --> 00:22:51,200 Cool. So, you've tapped in on how a helicopter lifts off the ground. Can you explain to me how you control the altitude? 201 00:22:51,200 --> 00:22:56,200 Sure. The way you control the altitude is by generating more lift, a more upward force. 202 00:22:56,200 --> 00:23:01,200 And the way you do that is you pitch the rotor blade to a higher angle in relation to the wind. 203 00:23:01,200 --> 00:23:04,200 That generates more lift, and that lifts it off the ground. 204 00:23:04,200 --> 00:23:11,200 To go down, you just reduce the angle of the blades. That generates less lift, and gravity settles you down into the ground. 205 00:23:11,200 --> 00:23:14,200 So, this is the main rotor. What is this? 206 00:23:14,200 --> 00:23:22,200 This is called a tail rotor. As you can see, it looks like a main rotor or a propeller on its side. 207 00:23:22,200 --> 00:23:27,200 When you turn the main rotor blades, the body of the helicopter wants to go against the rotation. 208 00:23:27,200 --> 00:23:30,200 So, if the blades are turning this way, the body wants to go this way. 209 00:23:30,200 --> 00:23:35,200 Well, to keep straight, you have to provide something to counter that turn, that force pushing it sideways. 210 00:23:35,200 --> 00:23:40,200 So, we provide a force that keeps it straight, and that's what the tail rotor provides. 211 00:23:40,200 --> 00:23:41,200 Wow. 212 00:23:41,200 --> 00:23:44,200 If you want to go to the left, you provide more force, and it goes this way. 213 00:23:44,200 --> 00:23:48,200 If you want to go to the right, you provide less force, and the torque turns it this way. 214 00:23:48,200 --> 00:23:54,200 So, Mike, you briefly explained to us how you keep the helicopter straight. How do you make it go forward? 215 00:23:54,200 --> 00:23:58,200 Well, you make it go forward by providing a force to push it forward. 216 00:23:58,200 --> 00:24:04,200 Just like in a regular airplane that has a propeller, the propeller is providing a force to push the airplane forward. 217 00:24:04,200 --> 00:24:06,200 We need to provide that somewhere. 218 00:24:06,200 --> 00:24:12,200 If you think of the main rotor as a disc in the air, and it's got a force going through the center of it, 219 00:24:12,200 --> 00:24:16,200 that's what we talked about as a thrust, that holds it in the air. 220 00:24:16,200 --> 00:24:20,200 If you tilt it forward a little bit, it's going to pull the helicopter forward. 221 00:24:20,200 --> 00:24:24,200 If you tilt it back, it's going to pull the helicopter back. 222 00:24:24,200 --> 00:24:29,200 If you want to go sideways, you just tilt it to the side, and it pulls you sideways like that. 223 00:24:29,200 --> 00:24:34,200 So, you have the force pulling you backwards, forwards, and sideways. 224 00:24:34,200 --> 00:24:38,200 And if you actually take that disc and turn it all the way on its side, it's like a propeller. 225 00:24:38,200 --> 00:24:40,200 It's pulling you all the way forwards. 226 00:24:40,200 --> 00:24:44,200 And there's a concept being looked at by the Marines now called the V-22 tilt rotor, 227 00:24:44,200 --> 00:24:48,200 and that is to turn the rotors on their sides and make them propellers. 228 00:24:48,200 --> 00:24:52,200 You get the benefits of going farther and faster than a fixed plane or a regular airplane, 229 00:24:52,200 --> 00:24:56,200 and you can take off and land vertically, just like a helicopter. 230 00:24:56,200 --> 00:24:57,200 That's all there is to it. 231 00:24:57,200 --> 00:24:58,200 That's all there is to it. 232 00:24:58,200 --> 00:24:59,200 That's all there is to it. 233 00:24:59,200 --> 00:25:02,200 Mike, thanks for coming out and showing us everything about helicopters. 234 00:25:02,200 --> 00:25:03,200 My pleasure. My pleasure. 235 00:25:03,200 --> 00:25:04,200 You got the keys, man? 236 00:25:04,200 --> 00:25:05,200 Oh, yeah. Let's go fire it up. 237 00:25:05,200 --> 00:25:06,200 Come on. Let's do it. 238 00:25:06,200 --> 00:25:07,200 All right. Let's go. 239 00:25:07,200 --> 00:25:08,200 You got the alarm? 240 00:25:08,200 --> 00:25:09,200 Let's go. 241 00:25:09,200 --> 00:25:11,200 So, that's how it works. 242 00:25:11,200 --> 00:25:15,200 It's like a big U.S. coast guard letting us use their facilities here in the listening city. 243 00:25:15,200 --> 00:25:18,200 I think we're taking off now. Let's go to my house. 244 00:25:18,200 --> 00:25:20,200 Where are we going to park? 245 00:25:20,200 --> 00:25:23,200 Thanks for joining us on this edition of Destination Tomorrow. 246 00:25:23,200 --> 00:25:24,200 I'm Steel McGonigal. 247 00:25:24,200 --> 00:25:25,200 And I'm Kara O'Brien. 248 00:25:25,200 --> 00:25:28,200 For all of us here at NASA, we'll see you next time. 249 00:25:28,200 --> 00:25:34,200 NASA Jet Propulsion Laboratory, California Institute of Technology 250 00:25:58,200 --> 00:26:04,200 NASA Jet Propulsion Laboratory, California Institute of Technology 251 00:26:28,200 --> 00:26:34,200 NASA Jet Propulsion Laboratory, California Institute of Technology 252 00:26:58,200 --> 00:27:04,200 NASA Jet Propulsion Laboratory, California Institute of Technology 253 00:27:29,200 --> 00:27:34,200 NASA Jet Propulsion Laboratory, California Institute of Technology 254 00:27:39,200 --> 00:27:44,200 NASA Jet Propulsion Laboratory, California Institute of Technology 255 00:27:45,200 --> 00:27:50,200 NASA Jet Propulsion Laboratory, California Institute of Technology 256 00:27:56,200 --> 00:28:01,200 NASA Jet Propulsion Laboratory, California Institute of Technology 257 00:28:01,200 --> 00:28:06,200 NASA Jet Propulsion Laboratory, California Institute of Technology 258 00:28:31,200 --> 00:28:36,200 NASA Jet Propulsion Laboratory, California Institute of Technology