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Activa JavaScript para disfrutar de los vídeos de la Mediateca.

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Subido el 12 de diciembre de 2024 por David G.

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What if we want to perform the same sequence of code, execute the same procedure each time the 00:00:00
custom block is called in the main program, but each time we want to make small changes, 00:00:05
like the text shown, or the coordinate used, or adjust the value in one or more of these blocks? 00:00:10
Let's learn how to create a MyBlock block that can be customized each time it is used. 00:00:17
Let's start by setting up a custom block that has the character speak and say 00:00:22
certain text at the same time you'll see the code stack i want to use here i'll click the mega block 00:00:26
and give it a descriptive name as before like speak and say but since i want to customize the 00:00:32
text my sprite will speak and say each time i'm also going to add an input with an input in place 00:00:38
the custom block will use the parameter the data i provide in the input bubble when i use the block 00:00:44
block. In this case, the input I'm choosing is number or text, and so I remember what 00:00:50
the input is, I also want to give it a descriptive name, like, what to say. 00:00:55
Back in my scripts area, I'll add the desired code sequence under the define block. Then, 00:01:00
in place of static, unchanging text in the speak and say blocks, I want to use the input 00:01:06
I created while creating my block. 00:01:11
To get the input, click on the input label in the define block, and drag it out to place 00:01:13
it in a code block. 00:01:18
In this case, I want to use the same text in both the speak and say blocks, so I'll 00:01:19
do that two times. 00:01:24
Now, when I use this custom block in my main program, you can see the blank input bubble 00:01:25
where I can enter the parameter, in this case my custom text. 00:01:30
Let's run the code to see how it looks. 00:01:34
Hi, I'm a dragon. 00:01:36
I have hot breath. 00:01:38
I'm able to use the same code sequence and customize it over and over without rewriting 00:01:39
this code stack each time. 00:01:44
If I need to make edits to the procedure, I only need to make changes under the Define block to update everywhere the block is used in my main program. 00:01:46
Hi, I'm a dragon. I have hot breath. 00:01:54
Let's see another example where I want to customize the X and Y coordinate every time I run my custom block. 00:01:58
As I create my custom block, I can add labels between inputs to help me remember what is what as I use the block and fill in the parameters. 00:02:03
Idioma/s:
en
Materias:
Tecnología
Etiquetas:
Scratch
Niveles educativos:
▼ Mostrar / ocultar niveles
  • Educación Secundaria Obligatoria
    • Ordinaria
      • Primer Ciclo
        • Primer Curso
        • Segundo Curso
      • Segundo Ciclo
        • Tercer Curso
        • Cuarto Curso
        • Diversificacion Curricular 1
        • Diversificacion Curricular 2
    • Compensatoria
Subido por:
David G.
Licencia:
Todos los derechos reservados
Visualizaciones:
10
Fecha:
12 de diciembre de 2024 - 12:47
Visibilidad:
Público
Centro:
IES MARIE CURIE Loeches
Duración:
02′ 24″
Relación de aspecto:
1.78:1
Resolución:
1920x1080 píxeles
Tamaño:
8.08 MBytes

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