Saltar navegación

Activa JavaScript para disfrutar de los vídeos de la Mediateca.

clue about p7

Ajuste de pantalla

El ajuste de pantalla se aprecia al ver el vídeo en pantalla completa. Elige la presentación que más te guste:

Subido el 18 de marzo de 2020 por Victorino M.

19 visualizaciones

clue about p7

Descargar la transcripción

Hello, good morning boys and girls. I'm going to give you a short tutorial about 00:00:00
Practical 7, the one that is the Virtual Lies. Ok, so the first thing that 00:00:05
appears in your book is to create the backdrop, so we press here in a new 00:00:14
backdrop from the library and we look for light for light and that's it this 00:00:23
is our backdrop number two and now we need we are in book page 14 and we are 00:00:31
in item number three and we want to create a star so we press here and we 00:00:39
choose a sprite that is going to be a star so far is easy okay we remove the cat because we don't 00:00:47
need it and the the difficult part is the new concept of the variable variable in your books 00:00:57
in the book it says that you have to create the numbers box we have to create a variable we select 00:01:06
the data category we don't have data category in this version we have the variable category so we 00:01:15
press here in variable and we click on make a variable okay and the name of the variable 00:01:21
is numbers so the name is numbers 00:01:30
so we have created a variable a variable is like an empty box where n in this value 00:01:35
could be any number okay is similar to our X in maths similar a like is the 00:01:46
mathematics is not variable and okay now we are going to create the program and the idea 00:01:54
is that when we press the star a different number is going to appear here as a virtual dice okay 00:02:04
and but the number is going to be from one to six not any number any number from one to six 00:02:11
so um good so we're going to start the program and the program is going to start when we click 00:02:19
on the sprite so when we click on the sprite we want to now we want we go to sorry two variables 00:02:28
okay we set our variable that is not my variable is the variable called number at the beginning 00:02:38
numbers has to be zero but every time we click on the sprite it has to change the variable 00:02:48
the value of the variable by one but it has to be a variable a random random is 00:02:56
aleatorio from one to six random from one to six good and what's going to 00:03:08
happen and we go to control if okay and we duplicate it because we are going to 00:03:17
use it many times in fact we have six different loops in the first one okay if 00:03:28
numbers is equal to one so for equal we have to go to operators if numbers in 00:03:35
here in sorry in variables if numbers is equal to one then say I'm equal to one 00:03:45
for example say one for two seconds or that is equal to one for two seconds by 00:04:00
duplicated by duplicated so if numbers is equal to one even numbers oh I'm 00:04:16
sorry if even numbers is equal to one say die is equal to one if numbers is 00:04:33
equal to 2, say die is equal to 2. And if, duplicate, if numbers is equal to 3, say 00:04:45
die is equal to 3 for 2 seconds. Let's see if it works. Okay, die is equal to 1. 00:05:01
It doesn't tell us anything because we haven't completed the program. 00:05:13
You have to complete it. 00:05:17
Three. 00:05:19
And that's it. 00:05:20
This is just a clue to know how it works. 00:05:22
Autor/es:
VICTORINO MARTIN SANTAMARIA
Subido por:
Victorino M.
Licencia:
Reconocimiento - No comercial - Compartir igual
Visualizaciones:
19
Fecha:
18 de marzo de 2020 - 8:35
Visibilidad:
Público
Centro:
IES CALATALIFA
Duración:
05′ 27″
Relación de aspecto:
1.37:1
Resolución:
1270x928 píxeles
Tamaño:
11.36 MBytes

Del mismo autor…

Ver más del mismo autor


EducaMadrid, Plataforma Educativa de la Comunidad de Madrid

Plataforma Educativa EducaMadrid