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Virtual Reality

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Subido el 28 de mayo de 2007 por EducaMadrid

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NASA Destination Tomorrow Segment explaining how NASA uses virtual reality environments to simulate NASA missions.

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The great poet Walt Whitman once said, I accept reality and dare not question it. 00:00:00
Well, if old Walt was here to see this, he just might question it. 00:00:10
Today, NASA researchers are working in high-tech virtual reality simulation labs 00:00:14
using numbers, graphics, mathematical models, 00:00:19
to create three-dimensional images of objects and environments. 00:00:22
Man, it's like working inside a real holodeck. 00:00:26
Now, I spoke with Dr. Chris Sandridge at NASA Langley's Immersive Design and Simulation Lab, 00:00:28
better known as the CAVE, to find out how it works. 00:00:33
What we're standing in right now is called a CAVE. 00:00:36
It stands for Cave Automatic Virtual Environment. 00:00:39
Basically, it's a multi-screen theater where we can generate 3-D images, 3-D sounds, 00:00:42
and simulate various NASA missions. 00:00:47
The CAVE has three walls made of 10-foot by 10-foot rear projection screens 00:00:50
and a floor that is projected from above, 00:00:54
giving the users a near-complete immersion in computer-generated graphics. 00:00:56
The simulation looks like double images until you put on the goggles 00:01:00
that gives everything a three-dimensional quality. 00:01:03
The hardware and graphics equipment used to operate the system 00:01:06
were first developed for use in computer games and in the theme park industry. 00:01:09
So, how does this virtual environment work? 00:01:13
We need the glasses to describe that. 00:01:15
Basically, what we have here are shutter glasses, 00:01:18
and what they do is they kind of decode the stereo image so that we see the depth. 00:01:22
Basically, the computer is generating two images, 00:01:27
one for your left eye, one for your right eye, 00:01:30
and then there's a little sensor here on the glasses 00:01:32
that is detecting an infrared signal from behind the screen 00:01:34
that synchronizes the glasses so you see a 3-D image. 00:01:38
In addition, the person who's actually running the CAVE is also being head-tracked. 00:01:42
There's a black box above us that is putting out an electromagnetic field 00:01:46
that's being picked up by this antenna, 00:01:50
and then that relays information back to the computer 00:01:52
and tells the computer where the person is looking and what his head orientation is, 00:01:55
and then it updates the visuals and it updates the sound based on this person's position. 00:01:59
And then finally, because we don't have a mouse and a keyboard available to us, 00:02:05
we need some type of an input device. 00:02:10
So, what we have here is the wand that we use to control the application. 00:02:12
It has joysticks on it. It has some buttons. 00:02:17
And then also, it is tracked as well, 00:02:20
so the computer knows where the position of this is so we can interact with the environment. 00:02:22
So that's basically how it works. 00:02:27
And then, of course, there's kind of a supercomputer in the back room that's kind of driving it all. 00:02:29
So, can you show me how this application works? 00:02:34
Sure. Put your glasses on and then we'll go to town. 00:02:36
Got it, man. Test drive this thing. 00:02:40
This is a full-up configuration of the station, 00:02:42
and we're using this application basically for two different environments, 00:02:45
the radiation environment and the sound environment. 00:02:49
Currently, NASA Langley researchers are developing tools 00:02:52
to help design improved radiation shielding and reduce noise for the International Space Station. 00:02:55
They're able to move equipment or install shielding in the virtual reality image 00:03:00
and then observe and store calculations of what effects the changes make. 00:03:04
The simulations can be shared with other researchers at distant locations via computer network connections. 00:03:08
So, Johnny, you want to try giving it a shot? 00:03:13
Absolutely. Let me see this. 00:03:15
Take the wand. 00:03:16
Okay. 00:03:17
You need to put it on these glasses because these are the ones that are tracked. 00:03:18
All right. Thank you. 00:03:21
And the way it works is that you point the wand in the direction you want to go 00:03:24
and then push the joystick forward. 00:03:29
Forward. 00:03:30
To go forward. 00:03:31
Oh, man. 00:03:32
And you pull it backward to go backwards. 00:03:33
And then rotating is pulling the joystick left and right. 00:03:34
Check this out. 00:03:37
You might want to back out so you can see, fly around the station. 00:03:38
I'm going to throw up. 00:03:41
All right. Here we go. 00:03:42
Rookie driver. 00:03:45
Yeah. 00:03:46
Here, take the wheel. 00:03:47
Here, your glasses back. 00:03:48
Thanks. 00:03:49
I'll take these. 00:03:50
So what are some of the other uses for this technology? 00:03:51
Another use that we're just starting to work on is to develop a simulation 00:03:54
to evaluate community noise of jets and aircraft flying near airports 00:03:58
to look at how we can quiet the aircraft 00:04:04
and be less intrusive to the neighbors around the airport. 00:04:08
And then finally, I guess, these types of cave environments are used 00:04:12
by the automotive industry to lay out the interior cockpit of the car. 00:04:16
So in a virtual environment, they'll look at, like, where the mirror is, 00:04:20
where the console is, anything where human factors are involved, 00:04:24
and you can put it in actual size and look at it in the correct perspective 00:04:28
before you build hardware prototypes, which are fairly expensive. 00:04:33
This was a lot of fun. 00:04:37
This was really something else, and thanks a lot for everything. 00:04:38
Yeah, no problem. 00:04:40
One more question? 00:04:41
Sure. 00:04:42
Can I keep the glasses? 00:04:43
Yeah, everybody wants the glasses. 00:04:44
They are very exciting. 00:04:45
Check these out, man. 00:04:46
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Idioma/s:
en
Niveles educativos:
▼ Mostrar / ocultar niveles
      • Nivel Intermedio
Autor/es:
NASA LaRC Office of Education
Subido por:
EducaMadrid
Licencia:
Reconocimiento - No comercial - Sin obra derivada
Visualizaciones:
422
Fecha:
28 de mayo de 2007 - 17:04
Visibilidad:
Público
Enlace Relacionado:
NASAs center for distance learning
Duración:
04′ 48″
Relación de aspecto:
4:3 Hasta 2009 fue el estándar utilizado en la televisión PAL; muchas pantallas de ordenador y televisores usan este estándar, erróneamente llamado cuadrado, cuando en la realidad es rectangular o wide.
Resolución:
480x360 píxeles
Tamaño:
27.91 MBytes

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