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DRAW - Contenido educativo
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Now, CP printers are available for domestic use, however, before we start creating our computer design we need to know how to draw standardizing drawing and how to do a good design.
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So the same is a very complex process, so we need to do very carefully and it is the main activity of technology
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Because in technology we create new objects to see our life. And these objects obviously can be something that you change or can be something that you create from scratch.
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So, it's very important for all of us to know how to express our ideas.
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If you want to ... This is the index of this slide because it's
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the introduction to the more longer lesson.
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But it's very important that you can understand why you need to learn how you must draw properly
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in order to be understood by other people.
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And also know papers and instruments and the rules that you need to follow if you want
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to be understood.
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Some of the rules are explained in these units, for example, paper size, harness of pencils
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and types of lines.
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And finally, how you can change from three dimensions of real life to two dimensions
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in your sheet of paper.
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really really important. It is really important for us to understand how you must draw properly
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because the first thing you have an idea and you have to express your idea but obviously this idea
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you can express using just only a sketch. The sketch is a draw that indeed express your idea
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but without any rules. When you develop this idea you usually need
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perspective and some rules although you don't use any instrument, just only
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paper and pencil. But in this case you can give more information such as the
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dimension of the real object and so on and finally you can do a good draw very
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very with so with as much intense as possible are very developed is that is
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the way that we usually create and usually do our draw properties paper is
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is the material the support of our drawing and so we need to use different types of papers. Paper
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is indeed a kind of wood without lignin and depending the thickness and depending
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the the quantity of here that it also have we have different qualities of papers we can have
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opaque paper which is usually used for pencil draw you can also have square paper with lines
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graph paper, which is very useful to lettering or drawing when it is very awkward, and carried
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paper that is more rigid than paper. Apart from this, to do draw at least you need a pencil. A
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A pencil usually has a structural part and a functional part.
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The structural part usually is a wooden or plastic if it is a refillable pencil.
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And the functional part is the lid.
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The lid is a mixture of kaolin, which is a type of sand, and graphite, which is a type of carbon.
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Depending the quantity of carbon, it can be soft or hard. We will explain this later.
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Rulers are needed to do lines and to measure lengths.
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Compasses are the tool to do cube lines.
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And the set of squares is very useful if you want to do parallel and perpendicular lines, as you can see in the video in the same post.
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Well, a standardization is a set of standards, a set of rules that regulates every element of
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technical in general, not only for drawing. These standards are agreed by agency and we
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have international standards by which usually are called ESO standards but
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these standards are different in the different countries and here in Spain we
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have our standards which are called UNI rules and they are writing, they are
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publishing by ILO. There are standards, for example, for papers, for other
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Well, as an example of standardization, we can have two very important ones.
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One is the scent of paper.
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We need to standardize the scent of paper in order to store better the drawing and to
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urbanize better our shop to do all of this. So the basic one is AO. AO has the dimension
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that you can see in this slide, which are 841 millimeters and 1189 millimeters. This
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This surface is 1 meter, so if I bend this, I can transform AO to A1, which is the health
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of the surface, and so on, the rest of the sizes.
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The most important one is A4, which we usually use in our draw, and as you can see, its dimensions
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are 210 and 297 apart from a size of paper other important rules is about the hardness of pencil
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as i have already said before before um well depending the quantity of graphic is in our lead
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It can be softer or hard.
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We usually start our draw with a hard pencil.
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It's not important to do a very strong press.
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This is just only hard because you can use the rubber in order to delete the draw very easily.
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Otherwise you can have a not very clear and not very clean draw.
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But to finish our draw it's better to use a soft or a medium pencil to do the lines stronger and to get a better quality in our draws.
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One of the standards could be the types of lines. When you represent the object, when you draw the object, it's important to use the correct line, the correct type of line.
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Although there are seven different types of lines, you just only can use three different types of lines in one draw.
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So, the most important one is thick, obviously, because it's for boundaries of objects, and it's the most important of all of them.
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It's also important this one for invisible or interior surface and it's also very important
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a continuous scene because it's for dimension lines and the rest, well, I can see that perhaps
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this one for center lines, focus lines could be important, but not so very important in this level.
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Well, perspective can be defined as a way you can transform 3D objects, real 3D objects, into 2D
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objects we also need a part of perspective other element which is very interesting also which is
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the scale and i think we can explain it better in in other video but this this the the the way that
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you do this transformation is quite difficult as you can see and this is the reason why you can
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have different types of perspective in this one for example is a conic perspective that is not
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very important for technical drawing but it is very important in artistical and also for example
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in some architectural architectural drawing you can also have the conic perspective now we are
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going to describe the the other perspectives that are very more or less useful in in technical drawing
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Well, return to standardization, when you have an object, the object usually has three dimensions,
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and you want to represent an object in the paper which only has two dimensions,
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The way you, the process you can represent these objects is obviously very difficult.
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And one of the ways you can do is using diarical system or diarical perspective.
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The hierarchical perspective consists in the orthogonal projection of the objects to the different superficies in the space.
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and these projections are called views so you have six views of one object
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obviously because there are six superficies, the cube has six superficies and you have
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one orthogonal projection for supervising the space, so six, which is
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what's European system usually do is to express the six superficies to universal
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language. How to locate the superficies? Well there are the more important view of
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the widget which is the more representative view and it is called front elevation and you put front
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elevation here in the middle of your paper but object also have obviously an upper projection
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and the other projection so you have an upper plan which is the other view and bottom plan
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upper in the top and bottom so the bottom plan you have to locate behind the front elevation and the
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upper below front elevation and in this way you have the other brain and we also have the right
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elevation and the left elevation. And you should locate one on the left and the other on the right.
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and there are obviously the last one which is here the rear elevation which is here so if you
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want to represent an object you yeah you just only need three views you don't need to express
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the sixth one and sometimes less it depends of the of the object but you
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just only need three no more a obviously they are a front plane and one of those
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and one of these, or right or left. You don't need six, you just only need three.
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Finally, we have also other kinds of perspective, and one of the most important
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may be isometric perspective. Isometric perspective is also an
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orthogonal projection, but in this case the orthogonal projection
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have the result of the axis of the space and the axis of the space are
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separated by the same angle, yes 120 degrees. It is very
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important because the lens in the projections are stringent but in this
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particular case this stringent is not very important, it is not important
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and the dimensions are the same as the dimension of the
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object. In the cavalier perspective, it's not an orthogonal projection of the
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object in the of the space in the plane, it's more different. So there are two
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axes which are more or less the same but the other axis is different and it
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depends of the angle of the projection, the dimension can be different. In
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technical field will usually use angles of 135 degrees and in this particular
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case here the dimension at a half that in the other axis but it depends it
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depends on the angle of the projection.
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And it is the end of the general knowledge about
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this context. We are going to
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to study deeply the European system
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and also isometric perspective, and the other ones are not so important.
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There is another kind of perspective, which is usually called conic perspective,
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but it is not important for technical applications well perhaps in architectural
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drawing but it's more it's more for paintings and and so on so well the name is
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is important to know because it's culture, but we don't use this kind of perspective here in technology.
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- Autor/es:
- Isabel Lafuente
- Subido por:
- Isabel L.
- Licencia:
- Reconocimiento - No comercial
- Visualizaciones:
- 70
- Fecha:
- 24 de abril de 2019 - 0:13
- Visibilidad:
- Público
- Centro:
- IES JAIME FERRAN
- Duración:
- 21′ 46″
- Relación de aspecto:
- 4:3 Hasta 2009 fue el estándar utilizado en la televisión PAL; muchas pantallas de ordenador y televisores usan este estándar, erróneamente llamado cuadrado, cuando en la realidad es rectangular o wide.
- Resolución:
- 1440x1080 píxeles
- Tamaño:
- 604.90 MBytes