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Concept Cars
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NASA Sci Files segment exploring the future of transportation involving concept cars and how new vehicles will look like in the future.
Thank you for meeting me.
00:00:00
Oh, not a problem.
00:00:04
Your aunt was telling me about your assignment.
00:00:05
She said you're doing research into future transportation.
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Right.
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We're researching what transportation will look like in 100 years.
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Well, I can't predict the future, but I can tell you it should be very exciting.
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Wow!
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This is incredible!
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Are you accepting applications for test drivers?
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Not exactly.
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But you can check it out.
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What kind of car is this?
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This is GM's Autonomy.
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It's a concept car designed around fuel cell and bi-wire technology.
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Fuel cell technology?
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What's a fuel cell?
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Fuel cells are like batteries, except as long as they're fed fuel, they keep producing energy.
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They don't go flat or need recharging.
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This particular type of fuel cell converts hydrogen and oxygen into water and produces
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electricity and heat in the process.
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So this car uses hydrogen for fuel instead of gasoline?
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Yes, it does.
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So how did you come up with the idea for the Autonomy?
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Well, ideas for new vehicles can come from breakthroughs in technology, from formal processes
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like consumer research, or from very informal processes like discussions in the office or
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even ideas that pop into your head while you're driving.
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Sounds a lot like brainstorming.
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It is.
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We brainstorm all the time.
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When we hear customers talk about what they love about their vehicle or what they wish
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it could do differently, it automatically makes us start thinking about solutions and
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new designs.
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Dr. D told us about the design process.
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It seems like once you have brainstormed solutions for the problem, you have to do a lot of research.
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It's really the scientific method in action.
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To develop an idea into a vehicle, it's really just a long series of solving problems.
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Before you can start solving those problems, you have to make sure you have all the data,
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knowledge and information that you need.
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For example, I need to make sure I'm not violating any of the laws of physics.
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So you have to know about things like gravity and friction.
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That's right.
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And sometimes in the auto industry, we do consumer research to make sure that what we've
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designed is really what people want.
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One way to do that is to build a concept car.
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So this is a concept car?
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Right.
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A concept car is a one-of-a-kind vehicle that helps engineers and designers study and learn.
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What have you learned from this concept car?
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A lot.
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We learned that when you use fuel cells and bi-wire technology to drive a vehicle, you
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no longer need an internal combustion engine, an automatic transmission, a gas tank or any
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of the mechanical linkages that we have in cars today.
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Those are really big parts that take up a lot of room.
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Without them, the car doesn't have to look the same anymore and you're free to design
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it differently inside and out.
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Does it take a long time to develop a car from an idea to a real car that people can
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buy?
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In GM's concepts, the Pontiac Solstice went from concept to production in just about two
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years.
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And that's really fast.
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But with a really futuristic vehicle like the Autonomy, it's different.
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We're going to learn so much more before we're ready to produce it.
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So the first fuel cell vehicles that are sold probably won't look like this.
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It really depends on technology, on the purpose of the concept and what the public thinks
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about it.
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So not all concept cars are built?
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That's right.
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It takes a lot of people, time and money to build a concept vehicle.
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So we try to make sure that we build the ones that are the best use of our resources.
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The ones that are going to help us learn the most about technology, about our customers
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and about our own capabilities.
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It sounds like research is just as important in the design process as it is in the scientific
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method.
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Thank you.
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You've been very helpful.
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You're welcome.
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And don't hesitate to call if you need anything.
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So can I borrow the keys to the Autonomy for research?
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Do you have a driver's license?
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I'll have to get back to you on that one in like six months.
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Okay Tony.
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Tell your aunt I said hello.
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I will.
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Bye.
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- Idioma/s:
- Niveles educativos:
- ▼ Mostrar / ocultar niveles
- Nivel Intermedio
- Autor/es:
- NASA LaRC Office of Education
- Subido por:
- EducaMadrid
- Licencia:
- Reconocimiento - No comercial - Sin obra derivada
- Visualizaciones:
- 301
- Fecha:
- 28 de mayo de 2007 - 15:33
- Visibilidad:
- Público
- Enlace Relacionado:
- NASAs center for distance learning
- Duración:
- 04′ 01″
- Relación de aspecto:
- 4:3 Hasta 2009 fue el estándar utilizado en la televisión PAL; muchas pantallas de ordenador y televisores usan este estándar, erróneamente llamado cuadrado, cuando en la realidad es rectangular o wide.
- Resolución:
- 480x360 píxeles
- Tamaño:
- 24.31 MBytes