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HAY QUE RESPETAR LAS IMAGENES - Contenido educativo
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Well, today we are going to talk about how to use OpenSCAD.
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OpenSCAD is an open source application that lets us create different figures to be printed within the printer, for example.
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Nowadays it is a very interesting one because we are developing different things in this case.
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As always you must download it and then when you have uploaded the folder and zip it and inside the folder
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you can have different options to open the OpenSCAP in your computer
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The environment for OpenSCAP is quite easy. It has two parts. You can change if you want the environment. You can change if you want to change the environment. You can change the environment.
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But in any case, you have in this part the result of the things that you write in this other part.
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You use command.
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You have three main figures.
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One is a sphere, the other is a cube, and the other is a cylinder.
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What are the parameters of one sphere?
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One sphere just only has one parameter, which is its radio.
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so just only type the radio for this one, semicolon, and click in the 5 key
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so I can see the result of this command
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this is the result, it's an sphere
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Instead of an sphere, I can create also a cylinder
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Cylinders have two bases and a weight
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So, for example, weight 10 and two bases must be one 10 and the other 10
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And the result is this cylinder
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If you change any parameter, for example the width, the result is different
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Well, cylinder let us also change the parameter, create another figure, for example if one of the base is O
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instead of cylinder what you have is a cone
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this is a cone, because one of the base is O
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later we are going also to know how to create for example different types of pyramids
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because we can add it another parameter which you can change with $fn and then the number of faces
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for example you can add it 6 faces and what you have instead of cone is a pyramid
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something similar happens with cube
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cube have indeed three main parameters, which are the width, the height, and the length.
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So if you, for example, type in this way, the result is this.
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So apart of these main figures, that are the base of the 3D design, you can also move something,
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for example, there are two main movements, which is translation and rotation, for example,
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If I want to translate inside, I need to write the translation.
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For example, I'm going to translate 0010.
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If I do it this way, no, sorry, because it's this one, if I do the translation, I change.
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So maybe if you want, you can center this figure.
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Apart from the translation, you can do rotation
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with this one.
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So this is the rotation, if you want you can,
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for example, rotate 30, that is the result.
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So we have, the main idea is that you have
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You have the simple things, the simple elements, as a putlet you can join different elements in order to have the figures that you want
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So finally we can also use one interaction between two figures, for example
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I have a cube and I want to do a hole in this one, so to do a hole I need a cylinder
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A cylinder will have a very large, very light weight and very short diameter
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so this is the cylinder if i sorry but because semicolon this is the result well in this case
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we have two main figures we can use this this figure we can join which is the one operation
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the the union of these and have just only a one one figure if we want
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So another thing that I can do is to draw a hole, if I do the join, I can join for example with this command, union
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So now this is just only one figure, that's the main idea
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If you want to translate this or do something with it, you can do it
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Or instead of union you can do a differences. But I think it's better if this is smaller. So I'm going to translate in the middle of this one. That can be used, can be used, can be, do it.
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for example, center the cube.
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And obviously what happened now
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is that the cylinder must be bigger
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and we must translate in order to pass through this one.
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So if I want to translate,
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the translation is the translation in z-axis, so it must be something like this
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so now the drill is through it
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so if now I do the differences, the difference
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if now I do the difference
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the result is that you have you have a hole in the other so so now we have you
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can do also the interjection so now before doing more things you should
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think about how you can create that, how you can create your own figures
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I'm going to do one figure and I give you the tutorial of this figure
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this is just only to know how to use OpenSCAD as a simple way
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So, this is the first part of it. Second part, we are going to begin with a cube, a cube is not so big, just about a cube, for example, 10, 10, and 10
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and it is centered in the middle of the axis
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don't forget the semicolon
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so I have the first figure
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I want that the corner, instead of being so injured, must be smoother
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so to do this I'm going also to do an sphere
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so I know I have the cube and I have the sphere smaller it is so so big even
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though I think I think a little well can be but maybe you know this is too small
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this is can be enough because between 7 and I think is it is enough so what I
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What I want to do is, in a cube, just only the interjection between the cube and the
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sphere, the part of the cube and the sphere that both things, both objects, have in common.
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Intersection. So now what we have is a cube
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but the corners of the cube are smoother because it's what the sphere and the cube have in common
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So now, in this cube I'm going to do numbers, you can do it in any way
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There is an application that you can add it in your library and you can write numbers, for example 1, 2, 3, 4
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and another application that I recommend is do the difference between the cube and the different spheres
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So we are going to do the face in which you have the number 1, that is only just one hole
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So to do this I must create an sphere with diameter must be for example 1
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Now you can see it because this sphere is inside the cube, so you can see because the cube is opaque
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You can change the opacity of the group if you want, but I think in this case it's better if you do the translation.
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Where you want to translate, obviously, this sphere is in the middle, so the distance to one of the faces must be 5.
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So if I say 5 0 0, maybe I can't see yet, but we are going to try. So here it is, our sphere. Can you see it? Here it is, the S-sphere. It's one point. The S-sphere is here.
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you have the sphere, this sphere in the middle of the face you have in number 1, in number 3, in number 5, and in number 5
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because you already have 6 faces, so you have this one in number 1, number 3, number 5
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My advice is if you are organized enough, for example for number 1 you have this one
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You can copy and paste for number 3, that you also have in the middle, but instead of C in this, obviously must be in another face
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So must be in this other face
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number 1, 3 and 5
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but instead of this
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must be 5
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you also can use a 4
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but you are in 4th of SO and I think it's better
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so now if I
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What I have is 1, 4, 1, 3, and 5. I have this one.
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What happened with number 2? Well, for number 2 you can use the same.
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I'm going to begin with this one, yes.
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But what happened is the translation must be 5
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and apart from this you also must have another 5
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because they must be in the diagonal
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must be 5 and what more? you are here
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so now you are going to translate in the face in this angle
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so must be 5 in this one
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And now 3, 3, 3. So we have this one. So number 1 can be, if you use this type of things, number 3.
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So what you want? Now you want that is in minus 5. In order to be in another face. In the face which is in the other side.
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and we have this and 3 and here you have minus minus so if you rent every size
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we have 2 1 2 so with this 2 you can you can create the 3 because 3 must be here
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minus three here is five here is three and in the other is this is three minus
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three this is five and this is mean you see it so if you're doing this way
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if you're doing this way something happened because I have here and I want
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this face so in three it must be five this so now we have one two and three
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What happens with 4? 4 is 2, for 4, to create the 4 number
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4 is double 2, so is 2, double, in which way it must be double?
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Well, firstly, you must create in this phase, this phase is the opposite of 3
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So it's the opposite of 3, it must be minus 5
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And then you must do the different opposites
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One is 3, 3
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The other is minus 3, minus 3
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The other is minus 3, 3
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Oh, oh, oh, I'm going to get to you again
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Sorry, I have said something
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2, 2 is not good, it's opposite to 1, 1 is 5, so 2 minus 3, and this must be 3, 3, we
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have opposite to 1 which is minus 5 I think is the opposite which is this this
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is 4 so I'm going to delete 4 and then repeat 4 yes so now the opposite of 1 no
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it's not the opposite of one one one one is the opposite of three so is two is minus yeah so now
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now so this is two and using two we can create four so i'm going to copy this one
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but 4 must be in which phase?
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in the phase which is opposite to 1
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so opposite to 1 means that
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is this 1?
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no, 1 is this 1
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the opposite of 1 is this
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no, the opposite of 1 is this
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well, we have 2 in the opposite of 1
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yeah, but it is not the opposite of 1
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It's the opposite of 5
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That's the problem
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It's the opposite of 5
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So the minus 5 is here
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So we have these two
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So we have 4
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So we have 1, 2, 3, 4, and 5
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5 is this one, but in this face, so we have 5, yes, and finally 6 is opposite to 1, no, but this one, 1, 2, 3, 4, 5, so 6 is opposite to 1,
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and you can get 6 the same as 4
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copied it 4, copied it 4
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but where?
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you must copied it 4 in where?
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you must copied it 4 in the face which opposite to 1
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this is 1 and this is the face opposite
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so 1 is this, 1 is 5, so it's minus 5
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but this is 4, and I want 6
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so I need to add 2 more spheres
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I need to add 2 more spheres
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and the spher must be
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one of these must be, what is this?
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in I must be 3 and minus 3
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must be 3 and minus 3
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O is 3
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and finally
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you must be very meticulous
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because if you aren't
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you can't have you don't you don't do well so here you have one and we need to
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repeat so we have all the numbers one two three four five and six well what
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happen is not a whole so you want to create holes you must using the the
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common difference so a you must wait we're going to do the union of the first
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part of the of the figure and now we are going to do the differences I know if I
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can do in just only one step I think it's better step by step our difference
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and we're going to do the union here one union for one for two and for three so I
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So I do the differences between each number, this one and this other one.
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What we have now, instead of this, I have a whole.
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So it's due to the union.
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You can do the difference with the difference unions, I think.
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So now it's the difference, till this one, and you have the result.
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And the same for the rest of the numbers.
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Number 5, we're going to do the union.
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Number 2, we're going to do the union.
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Number 4, another union.
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And number 6, another union.
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And then, you can do the differences, and instead of having this one, what you have
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are holes.
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So you have your figure, this is your figure, finally if you want to export to STL code
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you can do it but you must render it firstly, to export this you must press 56, do a renderation
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and that you can have the STL file
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let's take some time
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with this STL file you can transform from STL file to
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I'm going to export
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we want save as stl format so we have we can it is safe you can do better the
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holes if you want so well so now the last part so the last part is using
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repetir host, we can transform the figure to gcode, and the gcode is what you must use
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to print.
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So now I'm going to get, I haven't, so we will finish it in class.
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So this is the first part of the activity.
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- Idioma/s:
- Autor/es:
- ISABEL
- Subido por:
- Isabel L.
- Licencia:
- Reconocimiento - Compartir igual
- Visualizaciones:
- 89
- Fecha:
- 16 de febrero de 2021 - 18:03
- Visibilidad:
- Público
- Centro:
- CP INF-PRI-SEC EL CANTIZAL
- Duración:
- 41′ 46″
- Relación de aspecto:
- 16:10 El estándar usado por los portátiles de 15,4" y algunos otros, es ancho como el 16:9.
- Resolución:
- 1440x900 píxeles
- Tamaño:
- 139.16 MBytes