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King Kong- ADR - Contenido educativo
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Hello, KongIsKing.net.
00:00:01
We are sitting here in the lovely Park Road Post doing ADR
00:00:04
with 18 weeks left to go until the movie opens.
00:00:08
Can we get some breath in the voice?
00:00:12
Just to try and get some breath in the voice.
00:00:14
We've got 18 weeks to go!
00:00:16
Don't say that, Colin!
00:00:18
Nobody's panicking. It's all good.
00:00:21
No one's panicking. It's all good.
00:00:23
We're here in the ADR room. Check it out.
00:00:25
Shut up and get to work.
00:00:27
ADR is either Alternative Dialogue Recording
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or Automatic Dialogue Replacement.
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What ADR actually ends up being, though,
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is the process of replacing all of the dialogue in the film
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or breaths or grunts or screams or kisses
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or anything to do with the human mouth, any vocal quality.
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You should, because there's no such thing as a slow death, see?
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Look, ADR basically means you're going to be stuck
00:00:53
in a dark room all day.
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It can drive you insane.
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On the set, they often have, you know, wind machine noise
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or they might have, in fact, planes flying over.
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There's any number of things that can actually destroy
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the actual sound on the day.
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So once they've actually cut the scene,
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we have to get the actors back in
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and record again their lines in the scene.
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At the end of the day, we're probably going to be, in fact,
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recording about 90-plus percent of the dialogue.
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The challenge here is to make the ADR look really natural,
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look in sync with their mouths,
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so that people aren't questioning it and going,
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you know, that doesn't quite look right,
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and making it sound natural as well.
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In ADR, you get these scripts, but it's not only every line,
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it's every little thing that you do.
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So one cue will be breaths.
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We spend a lot of time shaping breath
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so that they have a presence,
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so that it doesn't sound just like ADR.
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Breaths arriving with camera.
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Feverish nightmare breaths.
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Breaths while lost in thought.
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Concerned breaths.
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Breaths looking around for source of gunfire.
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Distracted breaths.
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An inhale, which is nice, to balance it.
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ADR, acoustic development research.
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Mostly it's because it doesn't sound good,
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but sometimes it's because the acting was...
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Ooh!
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Peter and Fran have always,
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and this is one of the things that they taught me,
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is that you get another shot at the story in post.
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And one of the places, it's not just in the edit,
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it's also in the ADR.
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Because voice is actually what carries performance.
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Actually, it's kind of cool from an actor's perspective
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because it gives you a second chance to act, essentially.
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In a lot of ways, it's harder than the original performance
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because you've got to match the lips perfectly.
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You've got to match the intensity.
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You're going to be really up when you see it.
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So up is good.
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Anne! Come on in.
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Let me introduce you to the crew.
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Don't erase that one.
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Okay.
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I think it might be a golden nugget on closer inspection.
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Okay.
00:03:09
The actor has to come in here kind of cold,
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watch himself act in the scene
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and actually get himself back into that mode
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so that he can both give us the actual performance on the day
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or something better.
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Lighten the ship!
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Anything that's not bolted down goes overboard!
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I lost my breath.
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The other reason to do ADR
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is because you've reshaped the storytelling,
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so you're picking up lines that have never existed before.
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You can totally write new dialogue
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and throw it into the scene.
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For real.
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Yes.
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Yes.
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Yes.
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Yes.
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Yes.
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It would be funny if we did a Peter.
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Yeah?
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Yeah?
00:03:58
Yeah?
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Yeah.
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Yeah.
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Yeah.
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Yeah.
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Yeah.
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Yeah.
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Do a little homage.
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Yeah, a little homage.
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Yeah?
00:04:13
Yeah?
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Yep.
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Cool.
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That was funny.
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That's Pete.
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What's the hardest part about ADR?
00:04:20
Getting Jack Black to keep his pants on.
00:04:22
It's pretty hard.
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I feel like I could hear my pants a little bit wrestling.
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I can hear them.
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Let me take care of that.
00:04:31
Let's do it again.
00:04:35
- Subido por:
- Llarina P.
- Licencia:
- Todos los derechos reservados
- Visualizaciones:
- 43
- Fecha:
- 23 de enero de 2024 - 10:52
- Visibilidad:
- Público
- Centro:
- IES PUERTA BONITA
- Duración:
- 04′ 38″
- Relación de aspecto:
- 5:4 Es el estándar al cual pertenece la resolución 1280x1024, usado en pantallas de 17". Este estándar también es un rectángulo.
- Resolución:
- 720x576 píxeles
- Tamaño:
- 94.58 MBytes