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The Invention Process
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NASA Sci Files segment exploring the invention process and the steps you take to solve a problem.
Hi, Dr. D.
00:00:00
Hi, kids. What's up?
00:00:03
We want to become great inventors, but we don't know where to start.
00:00:05
Can you help us?
00:00:08
How do you get an idea for an invention?
00:00:10
Hold on. Take this one step at a time.
00:00:12
The first thing you have to understand is the invention process.
00:00:14
Is that anything like the scientific method?
00:00:17
Very similar.
00:00:20
Scientific method, you start by identifying or recognizing a problem.
00:00:21
In the invention process, you begin by identifying a need or want.
00:00:31
A list of things that annoy or frustrate you is a starting point.
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You might call this a bug list.
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I know lots of things that bug me, like my sister.
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Let's take an example that you're bugged because you're always losing your portable CD player.
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The next step in the invention process is to think of solutions to the need or want.
00:00:45
That sounds a lot like the second step in the scientific method.
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An idea would be to paint the CD player a bright color so that you can see it easily.
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I like the idea to have a beep when you clap your hands.
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You're really getting into this now.
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Once an inventor has a list of possible solutions,
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the next step is to evaluate each one to decide which one to develop.
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Maybe we could choose the cheapest one.
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Or maybe we could choose the one that we can make by ourselves.
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Yes, once you have standards or criteria, it helps to be able to judge amongst the possible solutions.
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You can then do research to narrow it down.
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The next step is to make a model and test it.
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That's like testing the hypothesis.
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That's right.
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So if we use the bright color, we have to test it to find out which color worked best.
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I'll bet inventors alter and improve their models as they test it.
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Just like we have to modify our hypothesis if it doesn't match the data.
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You guys are really getting good at this.
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Try to keep an accurate record of your entire process.
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It's really important.
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It's like keeping a science journal.
00:01:44
Well, I saw a design log on the National Wildlife Fund's website.
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It should help us keep track of our ideas and progress.
00:01:49
I'm sure we'll find plenty of cool ideas to put on our bug list.
00:01:53
Or our yeety list.
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Wait a minute.
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Something that I really need.
00:01:59
I'm trying to find a really great way to show the scientific principle of inertia.
00:02:01
Isn't inertia something about objects at rest staying at rest?
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Yes, that's pretty good.
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It also explains that objects in motion remain in motion unless a force acts upon them.
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I'll use the bowling ball to explain the part about staying in motion.
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But I want to find a more exciting way to do it.
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How can we help?
00:02:19
Why don't you think of some possibilities and we'll talk about it later.
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Hey, I've got an idea for you.
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Why don't you take out the National Gallery of Young Inventors
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and see who's been inducted into the Inventors Hall of Fame this year.
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Let's use your computer, Dr. D.
00:02:30
Go right ahead.
00:02:32
I read about someone named Lindsey Clement from Longview, Texas.
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She's been inducted into the National Gallery of Young Inventors.
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Let's contact her and ask her about her invention.
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Hi, you must be Lindsey Clement.
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We're the Treehouse Detectives and we wanted to ask you about your invention.
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Sure.
00:02:50
Exactly what does your invention do?
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This is a gumball machine.
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It helps pick up sweet gumballs in my backyard.
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How does it work?
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As you push the machine forward,
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these mesh wheels grab the gumballs and carry them around to the front
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where they are collected in this basket.
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How did you come up with the idea for your invention?
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Well, I was at the driving range with my dad
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and I saw the golf ball collector card picking up the golf balls
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and I figured if it worked for golf balls, why couldn't it work for gumballs?
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That's cool.
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What did you do first?
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Well, first I started drawing to see what it might look like
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and then I started building.
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What was the most difficult part?
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Probably finding something that would actually pick up the gumballs.
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I experimented with lots of different materials
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until I finally came up with wire mesh.
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That's great.
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We're trying to make our own invention.
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Do you have any advice?
00:03:43
If you have anything that you think might solve a problem
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or help fix something, stick with it.
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Be willing to try new things if they don't work.
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And design and test your ideas.
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You really have nothing to lose.
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Especially when you end up being inducted
00:03:56
into the National Gallery of Young Inventors.
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Maybe we'll be there one day.
00:04:01
What an honor. Congratulations.
00:04:03
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- Idioma/s:
- Niveles educativos:
- ▼ Mostrar / ocultar niveles
- Nivel Intermedio
- Autor/es:
- NASA LaRC Office of Education
- Subido por:
- EducaMadrid
- Licencia:
- Reconocimiento - No comercial - Sin obra derivada
- Visualizaciones:
- 278
- Fecha:
- 28 de mayo de 2007 - 15:33
- Visibilidad:
- Público
- Enlace Relacionado:
- NASAs center for distance learning
- Duración:
- 04′ 05″
- Relación de aspecto:
- 4:3 Hasta 2009 fue el estándar utilizado en la televisión PAL; muchas pantallas de ordenador y televisores usan este estándar, erróneamente llamado cuadrado, cuando en la realidad es rectangular o wide.
- Resolución:
- 480x360 píxeles
- Tamaño:
- 24.59 MBytes