ALEJANDRO RAMÍREZ GALINDO - DEFENSA PROYECTO FIN DE CICLO 2024 - ANIMACIONES 3D JUEGOS Y ENTORNOS INTERACTIVOS - Contenido educativo
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ALEJANDRO RAMÍREZ GALINDO - DEFENSA PROYECTO FIN DE CICLO 2024 - ANIMACIONES 3D JUEGOS Y ENTORNOS INTERACTIVOS
Well, let's see.
00:00:30
Well, I had to tell you a couple of things before we start.
00:00:36
Let's see, officially, what we said was 15 minutes of presentation and 5 for questions and so on, but we have an hour, so as long as we don't go over an hour, whatever is needed. If it's more, more, if it's less, there's no problem, okay?
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I don't know, more or less, I think I have around 15 minutes.
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Okay.
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Maybe a little less, it depends on how fast I speak or not.
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Okay, anyway, I'm telling you, don't be in a hurry, I don't demand anyone, with all the work you give and so on, I prefer that they explain it well, you know, that they dedicate the time they want to explain things before adjusting to 15 minutes and that there are things left to say, because a project like this, you know, reducing it to 15 minutes, many times it is very, very scarce.
00:01:30
Okay, then nothing, this recording that is made of the presentation, which is simply at the internal level of the department here, of image and sound, so that later my colleagues can see it, which is not going to come out of here, which in any case, if it is published, it will be at a private level within the project room, the virtual room.
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And what else? Well, at the level of qualifications and evaluation criteria, it is what the rubric that is in the project room says, okay? In case you want to check it there.
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Okay, I've already done it.
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Okay, and what else do I have to tell you? Do you need any justification for having made the presentation today?
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No, no, no.
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You don't need to.
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No, I don't need anything.
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Okay, and what else? Well, apart from this, okay, in principle, we have the evaluation on the 25th. I don't know if they let us publish it before, what the grades are, or if we have to publish it on the 25th or the 26th. Anyway, if it's before the 25th, I'll let you know, okay?
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And I imagine it's going to be through the classroom itself. Normally, a report will be uploaded with each of the projects within the classroom itself.
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Okay.
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Okay, and in principle, I don't think I have anything else to say. Let me take a look.
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Okay, if you can activate the webcam for a moment before we start.
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But right now it's not working.
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Right now it's not working.
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Not right now. I think you have to activate it here in the little icon of the camera.
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I'm going to stop the camera to see if it's like that.
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I don't see myself. I don't know if...
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Of course, he has put the video for Alejandro. It has been deactivated to save bandwidth. I don't know if it has been deactivated by itself or...
00:03:46
I don't know. I suppose I have...
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If you give it to the camera again, it doesn't do anything.
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I have it activated. If you give it to it, what it does is remove it and it turns gray.
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Yes, remove it and put it back on. Let's see if it does something, because if not...
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Look, now it's working.
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Okay.
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It's better if you leave it like that for a while.
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It doesn't appear to me as if it wasn't transmitting.
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Of course, now it's removed.
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Yes, I don't know if it automatically removes it to save bandwidth or what it does.
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Well, then...
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You can't configure it any other way.
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Let's see.
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Look, since it's already out, that's it.
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You can directly share the screen.
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You can alternate the screen and you can start with the slides and that's it.
00:04:54
Okay, I'm going to put the full screen here so that it looks better.
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Okay, all yours.
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Good afternoon.
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I'm Alejandro Ramírez.
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The topic I chose for the end-of-cycle project is the creation of a 2D video game character.
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I chose this topic because I find that character design is a very important part in the creation of a visual or video game or whatever.
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And I also chose it to be a 2D video game because I personally like the style and simplicity that this type of video games present.
00:05:35
Of course, I'm aware that 3D video games are more popular nowadays.
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As for the goals I set during the development of the project, the first one is obviously the creation and design of a 2D video game character.
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I also tried to apply the knowledge obtained during the training period of the degree.
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I also tried to apply the knowledge obtained during the training period of the degree.
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I also tried to apply the knowledge obtained during the training period of the degree.
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For example, how to shape the character, how to write the content, how to combine the elements that the character shares.
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And as a last goal, I want to mention my intention to include this project in my portfolio.
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As for the phase of development that my project forms, I ended up delimiting it in the following stages.
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First, we have the reference section, where I talk about what has influenced my project and more or less.
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Then, we have the character context, where I try to put the character in a certain situation and add relevant information to it.
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And finally, we have the concept art section, where I talk about what I have tried to do with the character visually.
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Also having the sub-sections of color and light shade.
00:07:19
As for the references that I had when creating my character, the main influence that surrounded the whole project was steampunk.
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If someone does not know exactly what it is or what it entails, it is simply to say that it is a sub-genre within science fiction that emerged during the 1980s.
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It is characterized by incorporating retro-futuristic aesthetic technologies inspired by the steam engine of the 19th century.
00:07:52
Another example of this steampunk setting and also something that has served as an inspiration for me are the Arcane Studios' Dishonored 1 and 2 video games.
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These are action-adventure and stealth video games in first person that have this colonial aesthetic of the 19th century.
00:08:15
Another influence that I have also taken into account, although to a lesser extent, and that was a reference to my initial idea,
00:08:28
is Ancient Greece or Classical Greece.
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As I have said, all this is due to the fact that in the beginning the character is going to be much more inclined to the classical world,
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very much in line with the stereotype of the Spartan warrior, a Greek pythagorean and all that.
00:08:49
I have also tried to situate all this in a more or less specific way, and for this I have again sought inspiration in the Mediterranean Sea area,
00:08:56
focusing on the Greek region more specifically.
00:09:08
I have made a small alternative version, I have here a small map that I designed,
00:09:11
which in practical terms is the Mediterranean Sea region turned upside down,
00:09:18
and I have simply located certain names that I will mention later, but not much more.
00:09:29
In relation to the context of the character, I have tried to develop it around the anti-hero archetype,
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that is, a character with characteristics that are contrary or that do not correspond to those of the traditional hero,
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that we can normally find in stories or whatever.
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In addition, about the character, his name is Deimos, he has a cynical, arrogant and sometimes immoral character.
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He is also a friend of the sword, well, with weapons, especially the sword,
00:10:09
and also, due to his childhood and youth, he has committed suicide.
00:10:14
He was also born in Naxos, a small island in the Aegean Sea,
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and one morning he was waiting for his parents in a pirate attack that devastated the island where he lived.
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In that attack, he was made a prisoner, and a few years later he managed to escape from the pirates who led him to prison,
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and over time, thanks to the events of these events, he ended up serving as a mercenary in various airships.
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In one of these trips, the airship in which Deimos was at that time,
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attached to a city-state called Argos,
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in this place, Deimos will be involved in a war conflict that breaks out between Ara, which is another neighboring city,
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and Argos itself, which is where Deimos is at the moment.
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Later, in one of the battles in which Deimos is present,
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basically what we can end up summarizing is an indigenous invasion.
00:11:18
Suddenly, the sky lights up and they start carrying rocks.
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They act on the area of combat that is at the moment and its surroundings,
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and Deimos, in this case, contemplates how hundreds of monsters and creatures emerge.
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These creatures quickly overcome the position of the armies,
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and the battlefield ends up becoming a massacre.
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Some of these beings also start to fly and chase and attack the ships that are in the area.
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Deimos, to the hardship of this, comes out alive,
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and when the ship manages to withdraw and approaches the city again,
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they contemplate how it is being attacked.
00:12:06
Then, this ship has to go back to the police,
00:12:12
which is the most remote point in this city,
00:12:17
and from here on, a struggle begins to go up and take the city.
00:12:20
When it comes to conceptual art, I have taken into account the references that I have selected,
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and I made initial anatomical and clothing concepts,
00:12:34
of which I have included a couple of screenshots in the project's memory.
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Here I have one that uses a post-apocalyptic aesthetic,
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which I later discarded because I had just convinced everyone.
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In the end, I decided to go for a military aesthetic,
00:12:59
a mixture of marine and corsair, from the 17th century.
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Here I have an image of the final result.
00:13:09
In addition, to reinforce the steampunk aesthetics that I wanted to achieve,
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I decided to buy the character a firearm.
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I thought that, although in the context that surrounds the character,
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this steampunk, this sub-genre, points to the elements of the airship,
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industrialization, which is mentioned later in the story of the character,
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but I realized that visually the character does not differ much from a pirate or a normal sailor
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that we could find in these times.
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So I decided to add that detail to give that feeling.
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Here I have more of the step that ends the turnaround, and this is the end.
00:13:54
On the other hand, when choosing the colors for the character,
00:14:04
I wanted to give it a more realistic and sober atmosphere.
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It seemed to me that it accompanied the tone of the world that I wanted to achieve,
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a darker air, a lobrego, which I designed for the world.
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So I chose colors like this, in all the colors,
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such as blues, browns and ochres in different shades for the clothes.
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For the skin, I chose pink tones, brown for the hair and blue for the eyes.
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I put them in the sketches, but if you don't get too close, sometimes you can't see them.
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Finally, for the weapon, I used spice colors for the metals and brown for the handles.
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And finally, for the sword, I used the same colors,
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but with a little more detail, such as the handle.
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It has golden filigree.
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Here I have a photo of the color palette I used and its variants.
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Also, for the shadow and light, I tried to give a better finish to the character designs,
00:15:12
using different tones of the colors to create an illusion of light and shadow,
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and also to give a certain sense of depth.
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I tried to use focal light, to create a certain spatial situation,
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because light is a very important element in this type of medium.
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Yes.
00:15:43
As for the difficulties and solutions,
00:15:49
the main difficulties I encountered throughout the process
00:15:53
were mainly ideological, so to speak.
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I mean, from the beginning, I was constantly doubting whether to choose one thing or another,
00:16:03
whether to use this idea or this other one.
00:16:09
And I think this was one of the most important difficulties for me.
00:16:12
I don't know if it's because of my meticulous character,
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or maybe because of my inexperience in this type of project.
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And even today, looking back,
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I feel better about some of the decisions I made for the project,
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about how to do certain things, or the result of how others turned out.
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And surely, if I had to do a similar project,
00:16:35
things would be different.
00:16:39
Yes, well, the creative part at the end is always complicated,
00:16:42
even at the company level.
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Of course, a lot of money is invested, and the process is complicated.
00:16:48
And it's what you say, it's true that when you really do it,
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and you see the whole process of work,
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you say, well, this could have been done this way, or this could have been done better.
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But then you see things and you say, well, look,
00:17:01
once I've reached this result, it's true that if I had done this in a different way,
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I would have stayed.
00:17:07
But well, it's normal, and you have to do it to see it.
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If you don't do it, you don't see it.
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You never know.
00:17:13
Well, besides,
00:17:15
all this has been a problem that doesn't have a clear solution, as you say.
00:17:18
Although it is true that you can make certain modifications,
00:17:24
on a small scale, within the project, as I have also done.
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Any adjustment or major or major change,
00:17:32
especially in the advanced stages of the work,
00:17:36
makes it clear that it is an important restructuring of the project.
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Yes.
00:17:41
That it is clear, that it has that here.
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Well, a lot of the work is to undo it and such.
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It is a decision that cannot be taken lightly.
00:17:47
I also had difficulties when using the drawing tools,
00:17:50
because I simply went through different tutorials,
00:17:55
for the management of Krita,
00:17:59
which I put in the bibliography and such.
00:18:01
Some of the ones that I chose,
00:18:05
as far as the method of colorization,
00:18:10
the choice of the appropriate brushes,
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sometimes I didn't know very well which was the best option.
00:18:18
And also, among other tutorials,
00:18:21
I found other more general cartridge tutorials,
00:18:23
to handle this tool.
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Also, finally, in this section,
00:18:29
I found difficulties when it came to the different perspectives.
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Sometimes I didn't know exactly how to do the position of the feet,
00:18:37
the hands, or the proportions, for example, of the perspective.
00:18:42
It is a bit complicated.
00:18:46
Yes.
00:18:48
So, I found many examples and tutorials of how people did it,
00:18:49
solving it.
00:18:53
Yes, making the poses is not easy, that's true.
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To capture the perspective well, of course,
00:18:58
that's a lot of the art part.
00:19:00
Yes.
00:19:02
You have to have a certain talent when drawing.
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Yes, also.
00:19:08
And, well, the conclusions.
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To finish,
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well, during the period of time
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I've been working on this project,
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the possibilities that this sector offers you
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regarding the creation of the characters is very broad.
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Also, to say that,
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well, it may seem obvious,
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but the importance of having good characters
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for books, games, movies, whatever,
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I think it's huge.
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I think that sometimes you don't appreciate
00:19:37
what you put in enough, so to speak.
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Because, of course,
00:19:42
we all love it when there's a good character in a movie,
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or in a video game.
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But when there's a character that seems to be alive,
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that has a personality, a realistic motivation,
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and they're deep.
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And also, of course,
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sometimes we complain and criticize
00:19:58
when the characters are bad, so to speak,
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or they're not up to it,
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or they're badly written,
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or they're given superficial shots,
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or a motivation that you say,
00:20:08
this is not credible.
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I think that, well, in general,
00:20:12
if you don't give it enough,
00:20:14
you don't give enough credit
00:20:16
to this process of creation.
00:20:18
And, well, when the characters
00:20:21
are not necessarily good,
00:20:24
sometimes they're not,
00:20:26
because, of course,
00:20:28
all this process,
00:20:30
even if it doesn't give exceptional results,
00:20:32
it always takes a lot of work and effort.
00:20:34
Yes.
00:20:36
Also, something that I like,
00:20:39
well, just a little thing
00:20:41
that I like to highlight is the importance
00:20:43
that I think it has
00:20:44
in the existence of a good villain
00:20:46
for these stories
00:20:48
that have the protagonist
00:20:50
as a counterpart, right?
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Because, for me,
00:20:54
personally,
00:20:56
I've always been very attracted
00:20:58
to the presence of these characters.
00:21:00
I think that the story that is appreciated
00:21:02
needs a good villain.
00:21:04
And, well,
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just to emphasize this,
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that, well.
00:21:10
And, finally,
00:21:12
I think that this project
00:21:14
has also helped me to get an idea
00:21:16
of the next steps
00:21:18
that in the future, well,
00:21:20
I could need for a similar job,
00:21:22
either focused on the professional field
00:21:24
or also,
00:21:26
I think that, surely,
00:21:28
if I had to approach a project of this type,
00:21:30
well, surely I would do it
00:21:32
in a different way than this experience.
00:21:34
And, well, and with this,
00:21:36
I finish my presentation.
00:21:38
Thank you for your attention.
00:21:40
Okay, well, thank you very much.
00:21:42
Thank you, Miguel,
00:21:44
for the presentation and for your time.
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It was a pleasure.
00:21:48
Thank you very much.
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Thank you.
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Thank you.
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00:28:17
For WeTransfer, where do I do it?
00:28:25
If you want to try it now and if you don't, it doesn't have any...
00:28:46
Ok, I can try it, let's see.
00:29:04
I mean, let's see.
00:29:06
Yes.
00:29:07
I have to upload a file and I upload...
00:29:08
Yes, if you want to open an explorer or whatever in another tab.
00:29:10
I have to send an email.
00:29:14
I don't know exactly if I have your email.
00:29:17
Yes, if you want, I can tell you.
00:29:20
But if you're going to do it later, no problem.
00:29:25
It would be my email, irrodriguez45.
00:29:30
educamadrid.org, right?
00:29:34
That's it.
00:29:35
This used to work through EDUCAMADRID in this shared.
00:29:44
Now they have put it in another menu, which is a menu that starts and then inside is shared.
00:29:51
But now we have to authorize them.
00:29:58
It's like we have to authorize each of the people who want to upload files to the EDUCAMADRID cloud to share it with us.
00:30:00
And you have to authorize one by one.
00:30:07
I was trying and it didn't let me.
00:30:09
I have to look to see what's going on.
00:30:11
They've changed it.
00:30:13
So I say, well, let's finish with WeTransfer first.
00:30:14
Okay, well, if you want, look.
00:30:31
If it doesn't work for you or whatever, write to me later by email and I'll tell you.
00:30:33
But it doesn't have many problems.
00:30:37
In fact, I'm telling you, when you finish uploading the files to WeTransfer, it will also give you the link to check it.
00:30:40
If you want to see if I download it or not.
00:30:47
Give me a second.
00:31:03
Now that you've uploaded Crita's file.
00:31:11
Yes, just to see the other one.
00:31:12
Yes, the other one. Give me a second.
00:31:14
I'm going to enter from the mobile and I'll tell you.
00:31:17
Okay.
00:31:28
So I already got the email and it tells me that you have sent me the D4.CRA, right?
00:31:29
Okay.
00:31:35
Okay, well, yes, that's it.
00:31:38
Well, I can download it now and then you upload the other one and I download it too and that's it.
00:31:41
Okay.
00:31:46
The other one...
00:31:47
Or you can even send it to me directly, yes, to the Ducamadrid email and that's it.
00:31:48
The Ducamadrid email, man, I don't know.
00:31:53
How much does this weigh?
00:31:55
Well, if it weighs a little bit, yes, because this, in the end, between images and others...
00:31:57
If you see how it is, upload it to WeTransfer too, send me the link and that's it.
00:32:03
Well, I'll try and if it lets me send it through the email...
00:32:09
Yes, I think it will let you, I think it will let you.
00:32:11
Okay, well, I'm not going to be able to do this and as soon as I finish it, I'll send it to you.
00:32:14
Okay.
00:32:18
And you take this off too.
00:32:20
Okay, well, nothing.
00:32:22
Okay.
00:32:24
Okay, very good, perfect.
00:32:25
How about in the end with the practice and so on?
00:32:27
Good.
00:32:31
Well, we've finished it and that's it.
00:32:33
I've finished it, there are people who I guess are starting now, right?
00:32:37
Yes, yes, they are starting now.
00:32:41
Now, I'm telling you, in this second batch, there are already a few people who stayed because they couldn't or because they asked for a postponement,
00:32:42
but very few are going to start.
00:32:49
It's going to start now.
00:32:52
Well, some started right now in January and then there are some pending, but come on, just a few, I'm telling you.
00:32:53
Very few people.
00:32:59
And nothing, I don't know if I asked you the other time if this man had made you a letter of recommendation.
00:33:01
Ah, yes, yes, he sent it to everyone.
00:33:09
Okay.
00:33:11
Yes.
00:33:12
Okay, okay.
00:33:13
Yes, because, well, even if it's a standard format, from what they told me, he didn't put anything from the other world,
00:33:14
at least for you to present.
00:33:18
Okay.
00:33:23
Okay, well, we'll tell you anything, okay?
00:33:25
At the level of information and evaluation, we'll tell you, okay?
00:33:27
Okay, well, thank you very much.
00:33:32
Come on, thank you very much.
00:33:34
Come on, let's talk.
00:33:35
See you later.
00:33:36
Bye, bye.
00:33:37
Bye.
00:33:38
Bye.
00:33:57
Thank you.
00:34:27
Thank you.
00:34:57
- Idioma/s:
- Autor/es:
- Israel Rodríguez Freire
- Subido por:
- Israel R.
- Licencia:
- Todos los derechos reservados
- Visualizaciones:
- 6
- Fecha:
- 20 de enero de 2024 - 22:24
- Visibilidad:
- Clave
- Centro:
- IES CIFP a Distancia Ignacio Ellacuría
- Descripción ampliada:
- ALEJANDRO RAMÍREZ GALINDO - DEFENSA PROYECTO FIN DE CICLO 2024 - ANIMACIONES 3D JUEGOS Y ENTORNOS INTERACTIVOS
- Duración:
- 35′ 01″
- Relación de aspecto:
- 1.78:1
- Resolución:
- 1920x1080 píxeles
- Tamaño:
- 102.92 MBytes