Design your own app - Contenido educativo
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My name is Daniel Sanz and this is the learning situation that I have designed.
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This learning situation has been designed for a group of 30 students of the 3rd year of compulsory secondary education.
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It follows the principles of Universal Design for Learning, using different means of representation, engagement and action and expression.
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It also uses scaffolding and different visual aids.
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The methodology that we have followed are active methodologies such as project-based learning, team-based learning and task-based learning.
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The final product of this learning situation is the design of an app which doesn't exist
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and it must promote the 17 different learning sustainable development goals.
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The students will have to write an advertisement and give an oral presentation.
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It is divided in 5 different sessions and we will use different rubrics to assess the
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students such as this writing rubric, this speaking rubric and a self-assessment and
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piracism and rubric
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- Idioma/s:
- Subido por:
- Daniel S.
- Licencia:
- Reconocimiento - No comercial - Compartir igual
- Visualizaciones:
- 7
- Fecha:
- 20 de marzo de 2024 - 20:42
- Visibilidad:
- Clave
- Centro:
- IES NEIL ARMSTRONG
- Duración:
- 01′
- Relación de aspecto:
- 16:9 Es el estándar usado por la televisión de alta definición y en varias pantallas, es ancho y normalmente se le suele llamar panorámico o widescreen, aunque todas las relaciones (a excepción de la 1:1) son widescreen. El ángulo de la diagonal es de 29,36°.
- Resolución:
- 1376x776 píxeles
- Tamaño:
- 39.50 MBytes