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King Kong- Sound editing - Contenido educativo
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Okay, welcome to this week's production diary.
00:00:01
We've got now 23 weeks left to go.
00:00:04
So now that you've seen the gathering process,
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and you've seen us run around and record all the sounds we need,
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I would like to invite you inside to Park Road Post
00:00:12
to see the next step, which is designing and editing the sounds.
00:00:14
Okay, so just down there is the ADR recording stage.
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We didn't get much of a crowd tonight, Annie.
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This is our main mixing theatre.
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Come on, take me to dinner.
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And this is out of nowhere.
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The sound design is really made up of many, many, many layers of sounds.
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And we start with the smallest sounds.
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Sound design is pulling sounds out of thin air.
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Building mass foot wallah.
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We'll start with a couple of simple elements for the hit of him throwing.
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And then a metal element.
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We'll have a glass element.
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And then it's really a matter of adding other elements for the slide pass.
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Once you kind of put it all together, it kind of sounds like this.
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We have the ability to basically take each sound and move it around the room
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by putting it through this control system
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where we can tell it what speaker to go into.
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So this dot basically represents the sound.
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Right now, I've got it playing out the center speaker,
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but I can move it to the right surround, left surround, back to the front left.
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We're putting that right around the room,
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so we've got pretty much a really good quad going of creaks and moans.
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And when the tram gets bashed, the tram bell also dings every now and then,
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which is quite funny.
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I also use the boat and the car drops...
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...for the tram impacts onto the vehicles and stuff like that.
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It's been a fantastic day. One of the best recording days yet.
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And the tram is made of wood and steel,
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so it gives it a believability in that size of the impact.
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They're pretty tough people.
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When you hear this in the film, there'll be Kong effects all over it,
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and the crowds probably won't be anywhere near as exhausting to listen to
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as they are at the moment when they're totally raw,
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because they sound like this.
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You get the idea.
00:02:32
When I finally see the scene and I see all those bits of crevice
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have been swapped out with the real crowd,
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I'm familiar with it, and I can go,
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that shot, that sound, and just whack it in.
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It's going to be a bit of a sausage factory,
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because that's the way it's looking like it's going to turn out.
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We've got a pretty monstrous amount of work to get through,
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which is kind of appropriate given there's lots of monsters in the film.
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The bulk of the recording has been done,
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but there's still lots of little bits and pieces,
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and you come up with an idea and you go,
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oh, I want to try that.
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So you just sort of run away and try a particular thing.
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As time goes on, there'll be obviously less of that,
00:03:08
and it'll just get hairier and smellier.
00:03:11
We'll just get really tired and grumpy.
00:03:14
Apart from that, it'll be great fun.
00:03:17
- Subido por:
- Llarina P.
- Licencia:
- Todos los derechos reservados
- Visualizaciones:
- 36
- Fecha:
- 23 de enero de 2024 - 10:50
- Visibilidad:
- Público
- Centro:
- IES PUERTA BONITA
- Duración:
- 03′ 20″
- Relación de aspecto:
- 5:4 Es el estándar al cual pertenece la resolución 1280x1024, usado en pantallas de 17". Este estándar también es un rectángulo.
- Resolución:
- 720x576 píxeles
- Tamaño:
- 78.33 MBytes