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Mouse Trap Car Activity
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NASA Sci Files segment involving students in an activity to design a vehicle from a mouse trap kit propelled only by the action of the mouse trap.
Hi, I'm Bianca Baker.
00:00:00
And I'm Kayleigh.
00:00:02
Hello, good morning. I'm Jared, a fifth grader here at King's Cross Education Action Zone.
00:00:03
How's the video conference going?
00:00:09
Hi Bianca and Kayleigh, I'm Kirsty. The video conference is very interesting.
00:00:11
This is our second design meeting and Mr. Logan from NASA Langley Research Centre is helping us with the challenge.
00:00:17
Right now we are reviewing our test results. Why don't you two join us?
00:00:24
Looking at the test data, it looks like we've made some great improvements.
00:00:29
Does anybody have any problems that I can help you with?
00:00:33
Mr. Logan, this is Kirsty. The wheels in our car just seem to spin and the car doesn't go very far.
00:00:36
This is where the redesign process can really help improve your model.
00:00:43
Think about redesigning your car so that the wheels get better traction.
00:00:46
You might try testing different materials for your wheels.
00:00:49
You have to balance the amount of friction you get with the weight you add to your car.
00:00:52
Sounds like it's time for redesign.
00:00:56
Exactly. Let me know what you come up with.
00:00:59
Until next week, be sure to keep track of all your data and your trial notes.
00:01:01
What if we added balloons to the wheels? Would it add too much weight?
00:01:05
I don't think so. Actually, I think rubber bands might just work.
00:01:09
Sounds like a cool project, but what exactly is a mousetrap car?
00:01:13
It is a challenge to build a car using a mousetrap as the only form of propulsion.
00:01:17
Our designs will be judged on the distance the car travels.
00:01:23
How did you begin?
00:01:27
We began by following the design process.
00:01:28
Our teachers gave us a mousetrap car kit, like this one, and some other materials to work with.
00:01:31
We looked over materials and brainstormed ideas.
00:01:37
That's right. We decided we needed to do some research on energy, work, force and simple machines.
00:01:40
Once we felt that our designs was going to work, we started building the model.
00:01:47
But we had a problem when our axles wouldn't turn.
00:01:52
We had trouble with our axles, too.
00:01:55
After more research, we learned that the axle needed sanding.
00:01:57
This helped reduce the amount of friction so that it could spin more easily.
00:02:03
What are you doing now?
00:02:08
We have been testing our cars to see how far they would go.
00:02:09
The first trial didn't go very well. The car only went one meter.
00:02:13
Our second and third trials weren't much better.
00:02:18
We did have a few trials that went over two meters.
00:02:21
After ten trials, we averaged 1.4 meters.
00:02:24
We are hoping that the rubber bands will help.
00:02:28
Testing is really important in the design process.
00:02:31
Yes, it is. By conducting tests, we can see the problem before race day.
00:02:34
Of course. The trials that were over two meters were done at home on carpet.
00:02:40
That's it. The carpet added friction.
00:02:46
In that case, the rubber bands should create enough friction to increase the distance.
00:02:48
Please excuse us, but we have to get to work right away.
00:02:53
Thanks for all the information and good luck in your competition.
00:02:57
Be sure to post your results on the Sci-Files Kids Club website.
00:03:00
We want to know how it turns out.
00:03:04
We will. Bye from London.
00:03:05
Bye.
00:03:07
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- Idioma/s:
- Niveles educativos:
- ▼ Mostrar / ocultar niveles
- Nivel Intermedio
- Autor/es:
- NASA LaRC Office of Education
- Subido por:
- EducaMadrid
- Licencia:
- Reconocimiento - No comercial - Sin obra derivada
- Visualizaciones:
- 505
- Fecha:
- 28 de mayo de 2007 - 15:33
- Visibilidad:
- Público
- Enlace Relacionado:
- NASAs center for distance learning
- Duración:
- 03′ 10″
- Relación de aspecto:
- 4:3 Hasta 2009 fue el estándar utilizado en la televisión PAL; muchas pantallas de ordenador y televisores usan este estándar, erróneamente llamado cuadrado, cuando en la realidad es rectangular o wide.
- Resolución:
- 480x360 píxeles
- Tamaño:
- 19.18 MBytes