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4ºTECH_Design Thinking ENG - Contenido educativo
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Hey, welcome. Today, we're going to dig into a really powerful idea.
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What if the key to solving our toughest problems isn't buried in data, but in actually understanding people?
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Let's jump right in.
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Just think about it for a second.
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So often, right, in our work, in our projects, we're all chasing numbers, metrics, and KPIs.
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But what about the actual person on the other end of that spreadsheet?
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How do we stop designing for data points and start building for real, living, breathing human beings?
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Well, the answer might just be in a framework called design thinking, and it's a method that
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basically flips the whole script. It says, hey, don't start with the product, start with the
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person. The whole idea is to find really innovative solutions by putting the user's needs right at the
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center of everything and letting creativity and imagination lead the charge. So how does this
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actually work? I mean, what does it look like? Well, this isn't just some fuzzy feel-good concept.
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It's a really structured five-phase roadmap.
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We're going to walk through it together, step by step, to see how it unlocks some seriously cool innovation.
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So here they are, the five core steps.
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Empathize, define, ideate, prototype, and test.
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Just think of this as our map for the next few minutes.
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Let's go ahead and break down each one to see how this powerful cycle really works.
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Everything, and I mean everything, starts right here, with step one, empathy.
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And look, this is way more than just feeling sorry for someone.
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It's about deeply, genuinely understanding their world.
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It's the absolute foundation for everything that comes next.
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Because without it, we're really just guessing.
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And this quote just, it gets right to the heart of it.
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We're not just listening to what people say they want.
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No, the real goal here is to dig deeper and, as the source material puts it,
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discover and understand their true needs and motivations.
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We're basically hunting for that unspoken why that's driving their behavior.
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So here's the bottom line for this phase.
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Your first job is just to become an observer, a listener.
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You've got to step into your user's shoes and try to see the world completely from their
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point of view.
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That insight you gain, that's the raw material for everything that follows.
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Okay, so you've listened, you've observed, you probably have a mountain of insights,
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notes, maybe some scribbles on a napkin.
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So what do you do with all of it?
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That's where we hit step two, define.
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This is where we start sifting through all that noise and go from these broad observations to a single focused challenge.
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The purpose here is to really analyze everything you've gathered and, just like the quote says, select what really adds value.
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It's all about finding that one key problem, you know, the one where a solution would make the biggest, most meaningful difference.
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I like to think of this as the focus phase.
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If empathy was all about opening up and taking everything in, well, defining is about zooming way in.
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You're basically pouring all your findings into a funnel until you're left with a single, clear, and actionable problem statement.
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That clarity is absolutely crucial before you can even think about solutions.
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All right, now we have our focused problem.
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And this, this is where the magic happens.
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We're moving into the most creative, most expansive part of the whole journey.
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Step three, ideate.
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It's time to throw the doors wide open and just explore every possible solution we can dream up.
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This quote just captures the mindset perfectly.
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The goal is to launch the greatest number of ideas possible.
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And the single most important rule?
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Limit judgments or prejudices.
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Seriously, no idea is too small, too weird, or too ambitious.
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Right now, it is all about quantity over quality.
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So remember that funnel we talked about in the define phase?
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Well, this phase is like an explosion. We are now exploring outwards, in every direction.
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The goal is pure, unfiltered idea generation. The practical, the impossible, the totally wild.
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You welcome all of it. Because you never, ever know where that breakthrough idea is going to
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come from. Okay, so we've got our best ideas selected. Now what? Now we enter the final two
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very interconnected phases. Prototyping and testing. This is where we stop talking and
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we start doing. It's all about making our ideas tangible and learning as quickly as we possibly
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can. And you can see this great little action loop here. First, you build a prototype. And listen,
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this does not have to be fancy. It can be a paper sketch, a cardboard model, anything that makes
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your idea real enough to touch. Then you put it in the hands of the very people you're designing for
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and you just watch. You let them test it, play with it, and give you their gut reaction.
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This is really the moment of truth, and the feedback you get is absolute gold.
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It's just like the source material says.
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Based on what you learn, the team must make the corrections and improvements that arise.
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The goal isn't to be right on the first try.
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It's to learn really fast what needs to change.
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And that's maybe the most important takeaway of all.
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This process isn't some neat, straight line from A to B.
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It's a cycle.
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It's iterative.
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You build, you test, you learn, and then you do it all over again.
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And each loop gets you closer and closer to a solution that truly actually works for people.
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So keeping this whole human-centered approach in mind, I'll just leave you with this one thought.
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What problem will you solve differently now?
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- Materias:
- Tecnología
- Etiquetas:
- Gestión de proyectos
- Niveles educativos:
- ▼ Mostrar / ocultar niveles
- Educación Secundaria Obligatoria
- Ordinaria
- Primer Ciclo
- Primer Curso
- Segundo Curso
- Segundo Ciclo
- Tercer Curso
- Cuarto Curso
- Diversificacion Curricular 1
- Diversificacion Curricular 2
- Primer Ciclo
- Ordinaria
- Autor/es:
- Beatriz Torrejón Tévar
- Subido por:
- Beatriz T.
- Licencia:
- Reconocimiento - No comercial - Sin obra derivada
- Visualizaciones:
- 11
- Fecha:
- 11 de diciembre de 2025 - 13:57
- Visibilidad:
- Público
- Centro:
- IES TIRSO DE MOLINA
- Duración:
- 05′ 18″
- Relación de aspecto:
- 1.78:1
- Resolución:
- 1280x720 píxeles
- Tamaño:
- 102.27 MBytes