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DRAWING - Contenido educativo
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Now, CP printers are available for domestic use, however, before we start creating our computer design we need to know how to draw standardizing drawing and how to do a good design.
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So the same is a very complex process, so we need to do very carefully and it is the main activity of technology
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Because in technology we create new objects to see our life. And these objects obviously can be something that you change or can be something that you create from scratch.
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So, it's very important for all of us to know how to express our ideas.
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If you want to, here we are going to use this index.
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Firstly, we are going to review some important contents that we have already studied the year before, but for me it's a good idea to revise again.
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After that, standardization, types of lines, European system, again, yes, major lengths and dimension lines, again, and finally, which could be new in this course, isometric perspective.
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and Cavalier perspective is not very important, but you may learn something about this kind of perspective.
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So let's move on to the first point which is influence.
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As we have already studied, when we want to express our ideas,
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It's very important to use drawing, but you can't do a drawing without any rule. That's what you can draw to express your idea.
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This kind of drawings are usually called a sketch, but sometimes a sketch is also something that includes a little bit of perspective and a little bit of, for example, dimensions.
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And it's not just a sketch, it's more than a sketch. But the word in English I think is the same.
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And finally you can do a very technical drawing, very very using or drawing details, using
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rules, using drawing instruments and this is more than a technical drawing.
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For us, a good sketch would be enough.
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Well, standardization is a set of standards, a set of rules that regulates every element
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of technical in general, not only for drawing.
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These standards are agreed by agency and we have international standards which usually
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are called ESO standards, but these standards are different in the different countries and
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Here in Spain, we have our standards,
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which are called UNI rules.
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And they are writing, they are publishing by ILO.
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There are standards, for example, for papers,
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for other things one of the standards could be a the types of lines when you
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represent the object when you draw the objects and it's important to use the
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correct line the correct type of line although there are seven different type
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line you just only can use a three different type of line in one draw so
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the most important one is thick obviously because it's for boundaries
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of objects and it is the most important of all of them
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It's also important this one for invisible or interior surface and it's also very important
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a continuous scene because it's for dimension lines.
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And the rest, well, I can see that perhaps this one for center lines, focus lines could
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be important but not so very important in this level well return to a standardization
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when you have an object the object usually have three dimensions and you want to represent an
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object in the paper which just only have two dimensions the way you
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the process you can represent this object is obviously very difficult and one of the ways
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you can do is using the hierarchical system or hierarchical perspective. The hierarchical
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perspective consists in the orthogonal projection of the objects to the
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different superficies in the space. And these projections are called views. So you
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have this view of one object, obviously, because there are six superficies.
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You have six superficies, and you have one orthogonal projection for
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superficies in the space, so six. What European systems usually do is to
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express the six superficies to a universal language. How to locate the
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surface? Well, there are the more important view of the object, which is the more
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representative view, and it is called front elevation. And you put front
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elevation here, in the middle of your paper. But objects also have, obviously, an
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upper projection and the other projection so you have an upper plan which is the
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other view and bottom plan upper in the top and bottom obviously in the bottom
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So, the bottom plan you have to locate behind the front elevation and the upper below the front elevation and in this way you have the other plane.
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We also have the right elevation and the left elevation, and you should locate one on the left and the other on the right.
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there are obviously the last one which is here the rear elevation which is here
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so if you want to represent an object you just only need three views
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you don't need to express the sixth one and sometimes less it depends of the of
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the object but you just only need three no more obviously they are a front plane
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and one of those, and one of these, or right or left. You don't need six,
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you just only need three. And obviously you have to dimension your draw, your draws.
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and they are lengths so they need a unit you usually use meter but meter can be a very very
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big or sometimes could be very small so we can use kilometer, hectometer, decameter,
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decimeter, centimeter and millimeter. So if you want to dimension this one for
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For example, you need some extension auxiliary line, then put the dimension line, which ends in arbor heat, and in the middle you put the size.
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Express the size in millimeters, without any symbol of millimeter.
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Finally, we have also other kinds of perspective, and one of the most important may be isometric perspective.
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Isometric perspective is also an orthogonal projection.
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but in this case the orthogonial projections have the result of the axis of the space
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The axis of the space are separated by the same angle, 120 degrees.
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It is very important because the lengths in the projections are restricted, but in this
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particular case this strinkle is not very important, it is not important, and
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the dimensions are the same as the dimensions of the object.
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In the cavalier perspective, it's not an orthogonal projection of the
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object in the of the space in the plane is more different. So there are two axes
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which are more or less the same but the other axis is different and it
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depends of the angle of the projection, the dimension can be different. In
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technical field we usually use angles of 135 degrees and in this particular case
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here the dimension at a half that in the other axis, but it depends, it depends of
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the angle of the of the projection.
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It is the end of the general knowledge about this context. We are going to
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to study deeply the European system and also isometric perspective, and the other ones are not so important.
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There is another kind of perspective, which is usually called conic perspective,
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But it is not important for technical applications. Well, perhaps in architectural drawing, but it's more for paintings and so on.
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So, well, the name is important to know because it's culture, but we don't use this kind of perspective here in technology.
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- Idioma/s:
- Autor/es:
- Isabel Lafuente Reboredo
- Subido por:
- Isabel L.
- Licencia:
- Reconocimiento - No comercial
- Visualizaciones:
- 7
- Fecha:
- 15 de octubre de 2020 - 19:38
- Visibilidad:
- Público
- Centro:
- CP INF-PRI-SEC EL CANTIZAL
- Duración:
- 17′ 16″
- Relación de aspecto:
- 4:3 Hasta 2009 fue el estándar utilizado en la televisión PAL; muchas pantallas de ordenador y televisores usan este estándar, erróneamente llamado cuadrado, cuando en la realidad es rectangular o wide.
- Resolución:
- 1440x1080 píxeles
- Tamaño:
- 122.64 MBytes